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~ Rift ~'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #22 | 4.018 | 4.018 |
Graphics | #36 | 4.182 | 4.182 |
Fun | #54 | 3.800 | 3.800 |
Overall | #56 | 3.662 | 3.662 |
Innovation | #57 | 3.591 | 3.591 |
Audio | #62 | 3.582 | 3.582 |
Theme | #377 | 2.800 | 2.800 |
Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Huge potential for a more in depth game. I'm thinking similar to Hyper Light Drifter or similar.
Controls are not the most intuitive however. It was difficult to get the character to hit enemies if they were slightly misaligned.
really loved the music and the art style
i see that you polished that game a lot
btw please rate my crappy game please
wish you luck
Very nice game! A little improvement and the game would be great.I enjoyed playing it. All the best and Good luck! Do check out our game we need the feedback! - https://itch.io/jam/brackeys-3/rate/574293
Art, music and level design are awesome! There are some unique ideas in the game. Boss could be better. Nice work!
Very good, and polished game! Maybe in a later version add a sound or visual que of the player getting hurt.
Congrats on making a really fun game! The stealth mechanics were very cool, and the decoy ability was pretty unique! A few things that I want to mention; firstly the player's hitboxes were very undefined. This was especially hard in the boss battle, where the bullet hell style fight was tough (and kinda unfair) without clear hitboxes.
Speaking of the boss... The boss didn't really fit with the rest of the game. The game had been training players to use the stealth mechanics; the dimensional hole things and the decoy ability. The boss didn't make use of holes at all, and the decoy wasn't remotely helpful. The boss felt like a vanilla bullet-hell boss, rather than something unique to your special mechanics. The boss's attacks were also pretty boring, it never did anything interesting. Maybe the boss could turn it's back to you, as it charges a move, giving you an opportunity to slip out of sight and engage in stealth? Maybe you could use the decoy to make the boss shoot something, damaging the boss? Perhaps there could be some moves that can't be avoided at all, and require you to hide in the holes? Maybe there could be a lot of obstacles around the place to let you hide from the boss? Or what if you were to combo these for maximum effect, like you use the decoy to manipulate the boss to shoot some supporting column, which damages the roof, dropping rocks that you can hide behind? I think there's a lot more interesting things that could've been done, hopefully these suggestions help with future bosses.
Otherwise, the game was really great, outstanding visuals and stealth gameplay! I would love to see the game fleshed out!
An extremely well polished game. The concept is really cool and the execution is top notch. The "holes" theme could've been a bit more flushed out and the controls were a little weird, but these are minor things. I'd love to see further developments of this game.