Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

K13Dev

72
Posts
1
Topics
1
Followers
1
Following
A member registered Feb 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you for your feedback! There are new features and ideas to be added.

https://itch.io/jam/brackeys-3/rate/574171

This game deserves more plays and rates. It reminds me the KSP. Check it out!

This game deserves more rates. It is sad that people didnt see or play the game.

Nice and spooky game. I enjoyed playing it! Fits the theme perfectly. Graphics and models are well made. I didnt take small bugs that you already know into consideration. Well done!

Thank you for your feedback! Glad you liked it. Adding a falling animation would be good, I have noted it to roadmap.

Thank you for your feedback! Nice score, my personal best was 950.

Nice and challenging. Controlling the vehicle was little bit hard. Also adding some texture and color to it would be awesome. It reminded me the Trackmania. Well done!

Nice game design and procedural generation works well. I enjoyed playing it. This games gives a lot for 5mb. :D Well done!

Thank you for your valuable feedback! I'm glad that you liked it. The only hard part of the game is to jump correctly to the next body. Allowing player to control in air would make the game a lot easier which would make it boring. Instead there will be some power-ups to save player from that kind of situations in the next updates. :)

There are some nice puzzles. This game reminds me the Portal also it has unique things in it just like the weapon choices. I liked the weapon textures and being able to bunny hop.

There are lots of potentials for this game idea. Lighting and gravity could better. Gravity acts weirdly while trying to go down on an inclined surface. Well done!

Nice endless flyer game. It fits the theme and fun to play. Decreasing the acceleration of the 2-axis movement and increasing the distance between frame spawns would be awesome!

Nice game! Audio and game design are awesome. It would be better if obstacle spawn was randomized, it gets monotone after playing several times.

Art, music and level design are awesome! There are some unique ideas in the game. Boss could be better. Nice work!

Nice concept! It is a challenging experience. Good work!

Nice mechanics! Menu design is also good. It would be a good mobile game.

Nice game design. Levels are challenging and designed well.

Level design and audio are awesome. I really liked the space swapping idea. Even I don't like cutscenes and unskippable dialogs I enjoyed playing it. Great game!

Nice and simple game! Menu design is great. I liked the low poly trees too. Well done!

Nice educational game for kids! Audio and level design is awesome.

Nice super hexagon game! Decreasing the player movement would be awesome since it is controlled by the keyboard.

Nice game idea! I liked the audio and the game fits to the theme. There are some bugs with colliders and controls are hard because of excessive acceleration. It would be awesome if they get fixed.

Nice menu design and audio. Game design is also good but there are some bugs to be fixed. This game has a potential. Well done!

Nice game! I liked the calming music. Adding physics and speeding things up would be awesome.

Nice low poly game. Graphics and scene design are awesome! Too complex to make flawless in one week. So I ignored some bugs and optimization issues. Nice job!

Nice game! Gravity works well. I enjoyed playing it!

Pretty fun game! Controlling the table with the mouse is nicely implemented.

It is simple and fun! Nice game, adding more levels would be awesome.

Nice idea. Graphics are awesome. There are some bugs but they are not game breaking. I enjoyed playing it.

Nice graphics and audio. Players movement capability would be more responsive because asteroids are fast and unpredictable. Overall fun and simple. Nice job!

If you used "Time.timeScale" to speed up the game, colliders won't be able to keep up with the objects mesh speed after a value. You need to use different methods to fix it instead of scaling time if it was the issue. That could be the cause of misses. Or if you are waiting for the animation to finish to allow player to hit again, that is definitely the problem. Hit detection misses only occur when the game gets fast enough, at the beginning everything works correctly. Hope that helps.

Thank you for your support. I will definitely reach you if I need some help.

Thank you for your valuable feedback! Glad you liked the game.

Thank you for your valuable feedback! I'm glad that you liked it. Visual improvements are in the roadmap of the Kangaroonaut, thank you for your suggestion.

Thank you for your valuable feedback! I am glad that you liked the game that much. Jumping animations, post processing, power-ups and more are in the roadmap of this game. My first goal was to make it bug free with adding much features as possible.

Fun to play! Levels made well. I liked the idea of using mouse to slingshot the ball.

(1 edit)

Nice graphics and effects. Adding some enemies would be awesome!

Fun to play! It looks more like the game "Spore" than a space simulator. Including gravity would be awesome.

Simple game design. I liked the ragdoll. It is nicely done. Good game!

Nice animations and audio. I enjoyed playing it! I went through all rooms twice but there was no "sun shine" btw.

Fun to play. Having different enemies makes this game interesting. Audio choice is good! Player can shoot the enemies at unlimited speed depending on the framerate. Adding shooting cooldown would be awesome.