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DIMENSION IV's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #91 | 3.419 | 3.419 |
Graphics | #111 | 3.742 | 3.742 |
Overall | #136 | 3.376 | 3.376 |
Game Design | #156 | 3.387 | 3.387 |
Theme | #182 | 3.484 | 3.484 |
Innovation | #210 | 3.129 | 3.129 |
Fun | #239 | 3.097 | 3.097 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game. :)
Please rate me back. :)
Like the game overall =)
Rated it. Feel free to rate us back =)
Awesome game! Though, when I tried to play the tutorial - I couldn't, and I just got sent to the actual game. The audio and graphics are great. Overall great job :)
Even though the style seemed quite simplistic, the game was nicely polished mechanically. Only issue rose when some enemies were lurking behind a building or so which made it slightly awkward.
Wow, such a highly polished game. Each monster has a unique ability and even one of them has a beautifully shaped ability. That looks so cool. Player control is smooth and satisfying. The dash effect is awesome, but I'm not very used to dashing towards the cursor point at once.
Thanks so much!
sweet game play! RATED!!
The art is great. Control is smooth, and I like the effect you created while dashing.
The only problem is that monsters/blackholes sometimes would be generated behind the building.
And since some of them don't chase, it's hard to find those who are behind.
Thus, even when I cleared all the visible monsters, the level didn't progress.
Thanks for the feedback! I’m planning to add silhouettes to make it obvious where things are.
I got a soft place for pixel art, so you got me there!
I liked it :D
I’m glad you liked it!
nice graphics :)
Thanks!
A+ with the graphics and mood! As with a few other commenters, I did expect to be able to fight back some how, but the mobility mechanics were all so fun!
Thanks so much! You can place black holes near enemies which suck them in. To place black holes, press shift and then left click.