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Dawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #322 | 2.563 | 3.625 |
Innovation | #420 | 2.386 | 3.375 |
Game Design | #445 | 2.386 | 3.375 |
Overall | #451 | 2.342 | 3.313 |
Fun | #486 | 2.121 | 3.000 |
Graphics | #487 | 2.298 | 3.250 |
Theme | #503 | 2.298 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
short game, but I like the style!
Loved the aesthetics of this! the movement and effects worked really well together.
I too hit the bug where it appears the movement target was above ground or something which caused a little bit of trouble, but apart from that really like the overall feel of this nice job.
Hey nice game, with a really beautiful visual identity! I really like how the enemies fade out into the dark fog as they get further away, gives a nice ominous feel. There was a few issues; you could reach the edge of the map, which could break the click to move controls, as you'd be clicking on the wall instead of the ground. There was also some bug where clicking did nothing at all. Still a cool game, love the sundtrack and as said early, the visuals are great. Love the monochrome palette, made for some striking contrast!
Nice game overall. Ofc i will rate it. Please rate back =)
This game is a great idea!
I see that you used the NavMeshAgent to let the objects move through your level. That is a good use for it.
Nevertheless, there are two issues:
All in all, good job!