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A jam submission

What The HoleView game page

Recover your memories from the past 24 hours while trying to figure out what happened
Submitted by Mastro2k, IvanDbeltran, EpicJellyfish7, ChezForShire (@chezforshire) — 1 hour, 27 minutes before the deadline
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What The Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2373.5003.500
Theme#6323.2243.224
Overall#6633.0783.078
Graphics#7233.1213.121
Innovation#7262.9312.931
Game Design#7582.9662.966
Fun#8732.7242.724

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to recover your last 24 hours of memory in the past (rewind the past) and rewind the black holes coming into the scene.

Did you write most of the code yourself and made all the assets from scratch?
Yes, 100% of the code was written from scratch EXCEPT the path finding code.

All the art is custom except the wall around the factory and the blackholes themselves

100% of the sound and music is from scratch

100% of the writing is from scratch.

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Comments

Viewing comments 9 to 1 of 49 · Previous page · First page

Groovy game, great story, I love small town mysteries! A more robust intro with controls and instructions would be helpful as I did spend quite a bit of time just wandering around, but overall I like the concept! Keep it up :)

Developer

Thanks for the input. I plan to update the game with the feedback suggested.

Submitted

nice! rated

Developer

Thanks for the feedback!

Submitted

Very nice game! It made so much fun to play and I really dig the art style keep it up!

Developer

Thanks for the feedback. Rated your game as well.

Submitted

nice <3

Submitted

I loved getting to explore the world and feel like a detective talking to all the people and figuring out what happened. The music and sound effects really helped set the scene. Nice work!

Developer

Thanks for the feedback! Love your avatar.

Submitted

Awesome story! And great music too. StrangerThings like.
A map would be a nice add. Or a "Run" button at least.

Developer(+1)

Thanks for input. Rated your game too. I think I might add a mini-map.

Submitted

Nice work on the art, as mentioned by others already a bit more direction would be super helpful.

Feedback; A bunch of the props are missing colliders so you can walk through them. If you want to fix the white lines issue that persists in your side walk art you can through the art into an sprite atlas. You can complete the top down effect by splitting your art assets in half so the top part can be on a layer in front of the player while the bottom is behind the player. Combining that with a collider thats half way will give you a nice effect for walking around objects like light posts and trees.

and again congrats on completing your second game jam

Developer(+1)

Yes, thank you. I started to figure that out the end. Didn't think about splitting them in half! That's a good idea.

Submitted

Glad I could help  :D

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Submitted

Good job! Just give a little more visual information about what to do :)

Developer

Thanks for your feedback!

Submitted

Not bad. Unfortunately, the outlines of the tiles can be seen for the road which really breaks the immersion. I think Brackeys talks in one of his Tutorials why this happens and how to prevent it. Also, your NPCs can be moved by the player character, this can be avoided by freezing their positions. Overall, really nice idea though!

Developer (1 edit)

Thank you for playing though. I know about the lines, I struggled with that for awhie. I tried Brackeys videos a bunch of others, they all reference the original rendering piplne. None of the settings people show are there in the URP.  I did ask the community but no responses. I would love to do an update to fix that but not sure we're allowed to update after the fact.

Developer

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape
Viewing comments 9 to 1 of 49 · Previous page · First page