hahah it was weird but the aesthetics, music and dialogue made it an enjoyable experience. Nice submission
Play game
What The Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #237 | 3.500 | 3.500 |
Theme | #632 | 3.224 | 3.224 |
Overall | #663 | 3.078 | 3.078 |
Graphics | #723 | 3.121 | 3.121 |
Innovation | #726 | 2.931 | 2.931 |
Game Design | #758 | 2.966 | 2.966 |
Fun | #873 | 2.724 | 2.724 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to recover your last 24 hours of memory in the past (rewind the past) and rewind the black holes coming into the scene.
Did you write most of the code yourself and made all the assets from scratch?
Yes, 100% of the code was written from scratch EXCEPT the path finding code.
All the art is custom except the wall around the factory and the blackholes themselves
100% of the sound and music is from scratch
100% of the writing is from scratch.
Comments
Thanks for the comment. I enjoyed my time in this world. The plot was compelling but I got stuck in a few places, specifically at the plant with Martha and the Deputy. Looking forward to how it improves after the jam. Good work!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
Good game! I liked the music and the idea. Congratulations and good job!
Game looks well. It's fun to explore and read the dialogs - good job. But finding where I was supposed to go was hard
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
I love the atmosphere created by the music! There are some minor bugs here and there, some textures glitches, skipping through dialogs still leave the dialog sound effects going, but overall it looks like you put lots of time and effort to it, good job! Would appreciate if you could give my game a go too, thanks!
First of all probs for making it in time! That's a great accomplishment! I have some few suggestions and few bugs I came across, lets starts with the suggestions, I think for a jam game, the map should be a lot smaller than it is, so that the player doesn't walk around confused for long. I also suggest that you make and arrow pointing to where you have to go. Now with the bugs, i noticed that some peoples names wouldn't appear on there heads like other people. I also noticed that when you walk behind a building or a light pole, you get rendered in front of it, that can be easily solved by following around with some youtube tutorials. Good luck with future jam :D Hope you try mine too https://itch.io/jam/brackeys-4/rate/722968
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
yeah the dialogue was cool and also the sprite designs but i kinda didnt know what to do in the game i suggest you should add a quest on what the player should do, also the character just keeps facing right. and i also keep seeing the lines of the colliders i dont know if that was intentional.
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
It was fun walking around the town and enjoying the dialog and the unique sprite art! I was playing my laptop so the screen was way bigger than my laptop resolution haha, but still cool! I got a bit loss on where to go, perhaps upload a full walkthrough of your cool game on YouTube? I'd like to watch it fully played as intended hehe. Congrats on submitting an openworld game to the jam, please check out my game if you haven't :D
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
I really liked the story (at least to the point i got) but i found difficult to know what i was suppossed to go! Maybe having some markers on the ui would've helped.
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
Nice little adventure game, although I'd like a little more guidance on what to do, it felt a little random and disjointed sometimes to me (although admittedly the type of game is probably not my jam!). Like someone else said, maybe a map or a marker of some kind offering some guidance. The text was good but sometimes the triggers seemed a bit random to me (not sure if some are time based?).
The game itself is fun and overall good! It really needs a tutorial at the beggining or something that tells you what to do. It feels like a game a lot of love was put into, so thumbs up on that. The artstyle is not my cup of tea, but looks fine, although the proportions are a bit off. A map would be nice, i got lost 2 times and didnt know where i was or where to go.
The music is great btw, really puts you in the mood.
Good job!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
The game seems quite complex and the story is interesting, but you should have focused a bit more in helping the player understand what she/he has to do next, since I found myself wandering around aimlessly a lot. The proportions of the characters with respect to the environment are a bit weird (a person is almost as high as a lampost), but that's not an important issue, as I appreciated the whole art style. Good job!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
Haha well done, I like the story angle :)
Feel free to check out my short and sweet puzzle game with record/rewind mechanics (Backtrack): https://itch.io/jam/brackeys-4/rate/723990
A very cute game! I enjoyed walking around and discovering everything. Unfortunately the tile map shows on the road so it takes away from the graphics a bit :( The audio is great though!
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape
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