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Can Pirates Do That?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #108 | 3.736 | 3.736 |
Overall | #136 | 3.727 | 3.727 |
Theme | #159 | 3.958 | 3.958 |
Graphics | #171 | 3.986 | 3.986 |
Innovation | #221 | 3.597 | 3.597 |
Game Design | #253 | 3.653 | 3.653 |
Fun | #354 | 3.431 | 3.431 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You solve puzzles rewinding the movement of your thrown bomb. Enemies react to your bomb in different ways creating a unique type o puzzle game with a rewind mechanic.
Did you write most of the code yourself and made all the assets from scratch?
Sprites were downloaded from itch io assets and edited by me, while programming was done all by myself from scratch.
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Comments
It took me longer than I'd care to admit to pass level 1 :D A little glitchy with the bomb rewind when it falls after hitting a wall (or maybe it's just a corner) but it doesn't start rewinding from where it currently is, and sometimes I couldn't rewind at all. Apart from that, really interesting concept! And quite a lot of fun!
Amazing game the art style and sound track are stunning the gameplay is really fun and addictive this is one of the best submissions overall well done
Great name in this game! The animations, music and the sound effects create a amazing ambience! Only recommendation is if you expand your game, add some tutorial and visual indicators for the controls. It would be really nice if you continue with this project.
Amazing job!
Very nice visual design, nice piratey music, smart puzzles and I enjoyed the green enemy AI!
Hope you had fun making this very polished game!!! ^^
The art and concept was very well done! Although I understand the rewind delay (yes, i read the how to play thingy), its a bit annoying for me haha.
Really cool idea! It was a bit slow for me though because I had to keep waiting for my bomb to detonate to try again. That seems hard to fix though. Good job overall!
this was awesome!
This was really good, I really liked the puzzle solving, it took me a while to get some of them, mainly those that had the green eating-bomb fish thing, The style and music were pretty good too
I absolutely love this game this is one of the best games ive played in this jam
Really cool game, the platformer logic seems good too
Good Work!
The levels were pretty interesting! I guess my only issue with the game is having to wait for the bomb to explode before throwing another one, though i don't know how i would fix that either. Perhaps by adding a detonate button? Really liked the way in which all the different elements interacted with each other. Good stuff.
This is the best game yet!! The level design, the music, the pirate theme that we all like!! The quality is very solid and well polished. I had tons of fun playing this puzzle game.
WELL DONE!! *me giving applause alone in my room*
This is the best game yet!! The level design, the music, the pirate theme that we all like!! I had tons of fun playing this puzzle game. Very solid quality!!
WELL DONE!! *me giving applause alone in my room*
I would have liked a tutorial of some sort to teach how the game works. The first level feels unreasonably hard, and you finally get the bomb near the guy and he throws it away. I feel like there should have been one guy who didn't throw it to make it more approachable, and then add the throwing and introduce rewind.
Really liked the game. It's a shame that you used premade graphics but it doesn't really matter. Fun and fresh take :)
Intresting idea and amazing level design but controls are a bit funky. A few things that would make the rewind mechanic feel more intuitive: bomb trails, visible rewind cooldown timer, maybe smoother transition between rewinding and normal time. But anyway the game is great! Good job :)
I really like your ideas. Bomb trail would be a great thing that I missed. As well a cooldwon bar for the rewind usage. Thx for playing and for the review
I really like the idea and the game!
I have a few small suggestions - add a restart button, allow the player to throw a bomb at all times (maybe destroy the bomb that is already in the level), but as I can see in the comments people already suggested that.
Another thing that I didn't see is the key binding. Why use shift for throwing a bomb? I had to go back to the itch page multiple times
The main thing I think you need to do is make the first puzzles both easier and also less repeating. In the first puzzle you get thrown to a situation without even being explained what's the mechanic of the game! I saw the idea and for some reason thought that the rewinding rewinded the countdown of the bomb, and that the jump it did was an animation for it. When I figured out how the game even works, the puzzle became easy but it's annoying to get thrown into something like that.
Then the next levels and especially the second levels are just repeating the same idea again. Since performing the rewind and being precise in where it lands isn't trivial, it can take some time, time where you don't solve puzzles.
Don't want to sounds negative though, I really like it, and the more advanced puzzles are really cool.
Very good game! Well done, had a lot of fun playing it! Good sound design and the whole aesthetics of the game.
I have some suggestions though (apart from making new bomb remove the old one):
Great game!
I like how you start to use the rewind effect. Really clever, my only ask is that there is a quick way to reset a bomb that has missed. Maybe let the user throw out another bomb and remove the old one.
Wow! I really loved the graphics and music! The overall game mechanic is interesting and a great take on the theme too! Really couldn't stop playing! Nice game!