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Time Slicing Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1073 | 2.500 | 2.500 |
Audio | #1189 | 2.000 | 2.000 |
Innovation | #1226 | 2.167 | 2.167 |
Overall | #1316 | 2.028 | 2.028 |
Game Design | #1364 | 2.000 | 2.000 |
Theme | #1410 | 2.000 | 2.000 |
Fun | #1626 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Player can view time ghosts of objects and interact with them. It doesn't rewind time, in the way Achron or Braid handles it, but rather it allows manipulation of objects based on their positions at a specific interval in the past (it ended up being 3 seconds, but that value can be adjusted on a per-level basis).
Did you write most of the code yourself and made all the assets from scratch?
There are some acquired assets and a small amount of reused code (utility functions and helper classes) but all core game content and code is original.
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Comments
It's interesting! I think the ability to affect objects by attacking their past self is very innovative and would like to see more different items to interact with. But I found it to be a bit unintuitive at first. It's kind of hard to see when you hit or didn't hit the time ghost, so when you don't understand the game it's kind of hard to understand what the effects of hitting the ghosts are. I would add some visual effects to the affected objects to indicate that the player has interacted with their ghosts!
Good job!
Yeah, I definitely agree on all points.
I kinda ran out of ideas that I could easily see a good way to design a puzzle element (the only one I didn't try to pursue was just a variant of the crate, except it didn't rotate, and I couldn't figure out what kind of object that would be). Visual effects as a result of hitting the ghost is a good idea, I hadn't thought of it (then again, the explody ones explode and the crates freeze, and anything that dies has their ghost fade out, so it hadn't really occurred to me--related, the blue barrel's audio clip has a tone-shift).
melee? i'm interested
An interesting take on the theme. The ability to interact with time ghosts in real time rather than pausing or rewinding was a nice nuance!
Interesting game. Has some potential.
Totally sucked at this game. As i do with all of these types of games. But I like the game overall. Maybe a bit of music? But not necessary. Good job.
Please play and rate my game too if you can:
https://bluemerlegames.itch.io/orbi
https://itch.io/jam/brackeys-4/rate/723414
Yeah, I'm not very good at music and couldn't even think of what *genre* to even go looking for to find something free. But yeah, I knew about the lack. Thanks for playing!
Wasn't a slam. I had to find my audio too. I wish I could make my own. But even so, with only a week to do everything..... Either way. Great job!
It was valid criticism, was just saying that I had been aware of it. :)