The game was fun! When I first saw the idea, I assumed it was deck building to use a deck but it became quick to realize it was only to build the deck~ XD
Very fun once I got down the core concepts!
Sunstorm93
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Honestly I was humming the song a good portion of my time playing this game. Also, The puzzle mechanics were very nice, but also maybe a bit too precise in some aspects while being too loose in others- for example: stage 7 makes the player have to more or less time the rise/fall animation of the yin/yang powerup alongside the 5 seconds they have to reach it. Love the precise platforming myself, though!
Oh wow- I would actually just straight up play a game like this! The option to see through your weapon or attack is very innovative! There was a level of tension to the gameplay too that I wasn't initially expected. The home setting felt very lived in, and the characters throughout were interesting too. A lot of storytelling was done with little words and I loved that. I will say the audio levels were odd tho- the sfx were much louder than the ambient bgm (tho if you're going for scary/suspense that's a plus!)
Honestly I loved this concept of being able to swap between the realities- though I'd initially thought it included even the yellow spaces. Also the fact that your level progression tutorialized important to learn game mechanics for the player was a huge plus- solid music too. I ended up beating your game!
I posted my own game as well- it's also a platformer. Hope you'll get the chance to play!
I loved the home screen art and all of the settings options- the visual style of the game had a lot of work! I just couldn't figure out what i can do or what i was supposed to do in this game. I figure you were going "It's not real" in reference to the art work and then the actual game afterwards.
I got that I can stick to walls, but beyond that I couldn't do anything but fall afterwards. Player Controls would be helpful in explaining my options of GamePlay.
If I had a rewind button in Galaga proper, I'd have had a much happier childhood. Lmao, really cool concept- lots of potential here. The spacial rewind being tied to the special beam button was kinda jarring at first, but once you get it down it works great. I also assumed I could crash into the planet due to the brightness. But yeah- nicely done!
Ah- time travel is a classic sort of rewind! I like the options in characters, their unique arsenals and audio effects too. The main issue I'd have is at times being spawned into an enemy attack and losing a character immediately (can halt time or ad I frames if you want) but otherwise really fun game!
I cannot stress this enough- I would LOVE to see a full version of this game. It was an exceptionally relaxing experience- I felt like I was a part of that location somewhat with all of the details added. The mechanic of replaying sounds to cause changes in the world is certainly a unique aspect of the theme as well- mad props to you, creator! I hope you continue working on it~
Honestly I LIVE for challenging games like this and I just couldn't stop until I beat it! The song was catchy enough to get stuck in my head too but definitely not in a bad way. My only gripe is the way jumps work? Some of the jumps are really precise so enabling short hops somehow would be cool. But otherwise? A lot of fun!