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Sunstorm93

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A member registered Jun 12, 2020 · View creator page →

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The game was fun! When I first saw the idea, I assumed it was deck building to use a deck but it became quick to realize it was only to build the deck~ XD
Very fun once I got down the core concepts!

Very fun concept- used an almost sim style gameplay and then switched to top down shooter. Audio was great and picking power ups was great too. I do have to wonder though: Is it actually beatable? :O

Either way: Very fun!

Honestly I was humming the song a good portion of my time playing this game. Also, The puzzle mechanics were very nice, but also maybe a bit too precise in some aspects while being too loose in others- for example: stage 7 makes the player have to more or less time the rise/fall animation of the yin/yang powerup alongside the 5 seconds they have to reach it. Love the precise platforming myself, though!

Ok, this was more an interactive story, but oh man was it a good one! I was hooked immediately from becoming the letter in the title. Also I ended up becoming more attached to the plant that I'd initially thought possible before the sudden shift in things. And that ending? Such a plus- Great job!

Very fun idea once I figured it out and graphics were a style I am a huge fan of!

Hope you shop around other jam submissions too~

Oh wow- I would actually just straight up play a game like this! The option to see through your weapon or attack is very innovative! There was a level of tension to the gameplay too that I wasn't initially expected. The home setting felt very lived in, and the characters throughout were interesting too. A lot of storytelling was done with little words and I loved that. I will say the audio levels were odd tho- the sfx were much louder than the ambient bgm (tho if you're going for scary/suspense that's a plus!)

Honestly I loved this concept of being able to swap between the realities- though I'd initially thought it included even the yellow spaces. Also the fact that your level progression tutorialized important to learn game mechanics for the player was a huge plus- solid music too. I ended up beating your game!

I posted my own game as well- it's also a platformer. Hope you'll get the chance to play!

Had a lot of fun on the platforming! Music was great and pixel art was good too! Auto-regen was useful for players as well and there was a bit of a story too. 


Feel free to rate mine too~

I loved the home screen art and all of the settings options- the visual style of the game had a lot of work! I just couldn't figure out what i can do or what i was supposed to do in this game. I figure you were going "It's not real" in reference to the art work and then the actual game afterwards.

I got that I can stick to walls, but beyond that I couldn't do anything but fall afterwards. Player Controls would be helpful in explaining my options of GamePlay.

Ah this game is really fun- those poor porcupines!
It also a really unique concept with the advancing tether physics at work here!

An interesting way to use rewind. As a platformer, it meshes well with the theme as you implemented it. Nice work!

definitely a  lot of fun- the focus on audio here is definitely a unique take on the jam and it was really fun! 

Thank you! I wanted to add more toy ideas and maybe bigger levels but the mechanics for what I had threw me through a loop. 

This was a really cool idea! Predicting the button to end on is really tricky but definitely a lot of fun when you get it down- unique interpretation~

Very catchy thinking music and also nice mechanically- good work here! Adding a tutorial was a nice plus!

Very cool- had a nice narrative and great visuals- gameplay was pretty quick to catch as well with minimal need of tutorial. The one thing I'll say is that it was sometimes hard to tell what was and wasn't effected by the rewind spaces but otherwise great work!

Thank you so much! The concept was pretty quick to brain out but in practice was hard to implement~

Thanks so much for the feedback! The z-axis definitely was tricky to work with in this way but definitely going to fix it up~

This game was interesting- you rewind the action of jumping in order to essentially give yourself a double or even triple+ jump! Interesting way to use the theme- lots of potential here. There were times I just thought: I can rewind to spam an infinite jump over the stage. Great work tho!

Thanks for the feedback! Yeah, the layering was tricky for me to get down,  but I''ll definitely keep working on it and learn more about this going forward~

A lot of the mechanics in the game felt more like I was using rewind as a move than a rewind since a lot of what happens is off-screen before I reverse it. Otherwise I liked the music and gameplay- nice work!

A fun platformer for certain- definitely didn't expect this sort of usage for tape! Good work~

Loving the idea of creating your own obstacles from your jump intervals. The music was both entertaining and thought provoking as it wasn't distracting and still stood out. Sounds were minimal, except when necessary- awesome job!

Becoming your own obstacle? This is the most puzzling game of snake I'd ever played and I am here for it- this is SUCH a great take on the theme. I would easily play a game like this outside of even jam settings.

If I had a rewind button in Galaga proper, I'd have had a much happier childhood. Lmao, really cool concept- lots of potential here. The spacial rewind being tied to the special beam button was kinda jarring at first, but once you get it down it works great. I also assumed I could crash into the planet due to the brightness. But yeah- nicely done!

Very cool idea- spawning clones of yourself that can help or hurt you was interesting. Gameplay and music combo reminded me of Robotron 64; And the addition of the high score mechanic made it fun, given the endless survival style gameplay. Well done

Ah- time travel is a classic sort of rewind! I like the options in characters, their unique arsenals and audio effects too. The main issue I'd have is at times being spawned into an enemy attack and losing a character immediately (can halt time or ad I frames if you want) but otherwise really fun game!

Pretty interesting take on using the theme- lots of potential here for sure! Nice work~

An interesting take- cute graphics and gameplay~

I thought when I'd finally made it across the challenge had ended, but in reality in now needed to go through the level again in reverse! Very cool game- and interesting interpretation. The music helped me focus on a proper strategy to get across~

Interesting puzzle platformer. Limited time reversal is definitely an interesting take on rewind- nice work! I enjoyed the music as well~

Once I discovered that its L/R movement that controls time rather than U/D I had a blast! lots of interesting techs one can create with this! Very cute and funny concept as well!

An interesting take on the theme. The ability to interact with time ghosts in real time rather than pausing or rewinding was a nice nuance!

I cannot stress this enough- I would LOVE to see a full version of this game. It was an exceptionally relaxing experience- I felt like I was a part of that location somewhat with all of the details added. The mechanic of replaying sounds to cause changes in the world is certainly a unique aspect of the theme as well- mad props to you, creator! I hope you continue working on it~

Interesting puzzler- the music and actions made me focus a bit to see what is needed to continue. Was unsure on the need of the clocks but it was definitely fun!

This game was really great- if there were a few more levels I'd definitely see this on the market. Great art and sound with unique and evolving mechanics- I will say the bot that ignores both the move speed and tile system threw me for a loop but that was likely intentional. Well done!

I've beaten the game a couple times now- thinking on beating it again. I got it on steam. Legitimately one of my favorite indie RPGs- or RPGs in general- in a long time. Keep up the good work, Kasey! Great stuff!

Honestly I LIVE for challenging games like this and I just couldn't stop until I beat it! The song was catchy enough to get stuck in my head too but definitely not in a bad way. My only gripe is the way jumps work? Some of the jumps are really precise so enabling short hops somehow would be cool. But otherwise? A lot of fun!

Visuals and gameplay were a lot of fun- felt like something I'd love to see on like a cool app sort of experience.