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Time Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #130 | 4.028 | 4.028 |
Graphics | #173 | 3.972 | 3.972 |
Overall | #209 | 3.620 | 3.620 |
Game Design | #221 | 3.694 | 3.694 |
Audio | #351 | 3.333 | 3.333 |
Innovation | #364 | 3.389 | 3.389 |
Fun | #441 | 3.306 | 3.306 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Character can rewind objects in timespace.
Did you write most of the code yourself and made all the assets from scratch?
I wrote most of the code myself, watched lot of tutorials on how to do something. I bought some assets from Unity Asset store and searched web for free to use assets. All asset creators have been credited.
Known bugs:
Sounds can be quite loud, especially at later part of the game *
Sometimes platform can get inside ground and can't be rewinded.
Tiles get vertical white lines when moving *
Menus fade glitches, when clicking buttons more than once *
* Fixed for the next build
Also I'm getting lot of comments about checkpoints, or the lack of. I'm working on a checkpoint system, kinda like the one in Ori and the blind forest.
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Comments
Nice game! I like the pixel art.
thanks, tho I didn't make pixel art myself. I credited it at the end of my game.
I believe the character was luiz melo and rest was szadi art. These are great assets from unity asset store
the pixel art is beautiful, good job on the gameplay too.
thank you, art was done by szadi art and luiz melo, great assets that I found from asset store.
IMO character controller would need few more weeks of polishing.
Really well made game
Thanks. I thought I wouldn't make it in time since I focused on aesthetics so much, which was slow work
This is really well made. The music and art combine perfectly to form a very cohesive, enjoyable experience. I can't think of any real suggestions! there were a few times that the cursor got stuck on the environment. Otherwise, great job!
thanks!, cursor sticking on environment is actually remnant of first builds, where I thought about making more elaborate puzzles and if you could control cursor freely, you could also cheese those puzzles. Perhaps I'll add those if / when I'll continue on this project
Wow what a beautiful game! I really like the rewind mechanic, you were able to introduce some cool puzzles.
I wish there were bit more of checkpoint system though, sometimes it was frustrating to be sent so far back, when I was killed.
overall, good game!
Thanks. I thought about making checkpoints, but opted not to, when I realized that time is almost up. will consider them when I have more time to polish the game.
The art is next-level. You see less professional art in released titles. I did not like the text font, you should have picked something pixelated beucase then it would fit the theme, and make the objects rewind faster. Overall: really professional looking game.
Thanks, I found art from unity asset store and couldn't help but get them all.
on rewinding faster, rigidbodies can be kinda funky at times and some of the platforms have to be used as "elevators" the slower they are, the smoother they'll rewind
I'll think about making more content (and fix some bugs) after rating period is over, so I'll take your input into consideration.
Amazing game !! Loved It !!
Thanks. I'm glad you liked it!