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A jam submission

TimeTrinketView game page

Platform as an orb with the power to rewind time!
Submitted by Patrickode (@Patrickode13) — 5 hours, 14 minutes before the deadline
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TimeTrinket's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#9702.7114.200
Game Design#11532.3243.600
Innovation#11942.1953.400
Overall#12232.1733.367
Fun#12652.0663.200
Graphics#13202.0663.200
Audio#13751.6782.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The player can record a point in time and rewind to that point. The game's aesthetic is centered around time.

Did you write most of the code yourself and made all the assets from scratch?
The vast majority of the code was written by me, whether during the jam or before it for other projects. Some code was written by my peers before the jam, and edited / retooled by me.

The art was also done by me, occasionally by building off of CC0 / Public Domain artwork.

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Comments

Submitted(+1)

Definitely in agreement that the 3rd stage is too hard. I’m saving my rewind position to the peak of my jump and then trying to get some momentum up by jumping and quickly teleporting back but I just can’t seem to get high enough.

I like the cog/gear particles that fly out of the player though, and the rewind orb growing back inside the ball is a really nice touch.

Developer

It’s good to remember I’m not immune to this (https://twitter.com/KirbyKid/status/1289806138922250240?s=20), thanks. 😅

Submitted

Daammmm dats a lot o' controls

Submitted(+1)

The third stage is hard,  I can't figure a way to jump to the goal.

Anyway, congratulation on finishing your game

Developer

Yeah, I noticed the difficulty spike when I was hastily making these levels on the final day. 😅

As a hint, when you rewind to a point you recorded, you keep your speed from before rewinding. (I didn’t have time to make a robust tutorial)

Submitted(+1)

It doesn't load in the browser :(

I downloaded the windows installer and it runs. I like the idea but I couldn't finish the third stage.

Cheers!

Developer(+1)

Yeah, it’s a shame the WebGL build doesn’t work. I don’t know why…

As a hint for stage 3, when you rewind to a point you recorded, you keep your speed from before rewinding. (I didn’t have time to make a robust tutorial)