Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Raformatico

118
Posts
2
Topics
33
Followers
9
Following
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

The source code is inside More Information -> Links -> Source code but I leave it to you here: https://github.com/raformatico/Hivemind

I think the problem could be related to the graphic power because I run it on my Linux and it was ok. Thanks for the feedback!

We knew the frame rate problem with the magmaroaches and I want to review the profiler to learn how to make it more smooth.

The wall was intended to be a sound puzzle but we run out of time...

Thank you very much for the feedback!

It is something related to the graphic power of the PC. I've tried it out on my laptop and this happens... My desktop computer has a good graphic card and this problem didn't appear. Anyway, thank you for trying it out!

I made it, I'm out hehehe!!!

Great game, it was really fun and it was scary...

One little suggestion: for me the camera blur was too much (I ended up a little dizzy)

Cool idea, congrats! It was hard to understand units and the way the game works (maybe a brief tutorial could have helped).

Godot lover!!!

Love the art and the interaction with the human hands!

Great game good job!

Hey, great game! It was very polished, I love low poly art and how it fits with the music.

For me, it was too hard to control the player but I had lots of fun playing it!

Great game, lots of fun. One way to improve it could be to add a light effect every time a bug is killed. Very addictive!

Godot lover!

Nice submission. I like the simple art and the sense of humor!

Thanks for the submission, that was hard to get over it. Lots of fun!!

It would have been great to add some visual bar to show the power of the jump.

The first battle was hard but with your hints on the game page, I could make it.

There is plenty of work here and you can feel this when you play it. Love the genre! Great job!

Love the art (and how the characters turn to go upstairs!). The bass music fits perfectly.

10 over 10 for your intro and your sense of humor!

Hey there! This afternoon I will spend some time trying out games from the jam.

Could you please send me yours?

Here I leave you our game just in case you want to try it out (only 3 rating so far 😅)

https://raformatico.itch.io/hivemind

Just in case, here is our game!

https://raformatico.itch.io/hivemind

So good to read this!

Totally agreed!

It was the lack of time (and I didn't know if I could add it after the submission...)

I did it Today in Github with a release, just in case anyone needs it.

Thank you very much!

We added the run animation for this reason but it is true it makes the wandering a little slow.

Fun platformer, love the menu, great job!

Maybe the camera could be a little lower when you jump because it was hard for me to see the floor.

The art is simple but very pleasant, great job! It would have been great to add combos when you hit several green bubbles in a row. Thank you for the submission it was fun to play!

Nice game and art. Retro music is cool too. One thing to improve is that it was hard to reach the highest platform (maybe the player could jump a little higher).

We are name brothers!!!

Love your menu and in general music and art, great job! I've been playing your game for a while, it was fun XD It becomes harder but in a smooth way. One thing to improve is that it was hard for me to remember the relationship between color and bees (maybe it was me!).

Hey simple mechanic but nice! Though it was hard to see the stalactites to avoid them.

The audio was great.

Hahahaha love it!

I would make optional the intro and faster the replay so you can play several rounds easily.

Thank you for the submission. I loved when the two worms appear and how you interact with them. It was fun!

Correcto! Y en Godot.

En cuanto a adaptar el juego a la pantalla yo lo consigo desde los ajustes del proyecto -> Display -> Window dentro de la parte de Strech juega un poco con mode, aspect y shrink.

Respecto al menú te dejo un tutorial de GDQuest que creo que trata justo lo que buscas: 

Y no te preocupes por comentar en el canal que cuantos más comentarios mejor!!!

¡Qué alegría recibir esta noticia! Pues sí que está hecho con Godot así que dispara e intento hacer un tutorial sobre ello.

Si puedes deja la petición en el vídeo de YouTube y así puede verla más gente:

Un abrazo desde la tierra de la malafollá jejeje!

You've approached the theme in a similar way than my game.

+ Love the art and the simple mechanic. At the same time really fun!

+ Sound and graphics are simple but more than enough

+ It is fun to play!

- Maybe add some collectable items (some kind of power up) could increment the joy of playing.

+ I've really enjoyed playing your game!

+ Love the menu and the story of the game

+ Great pixel art!

- I think the rewind aspect is not an essential mechanic of the game but it has been a really different approximation

Congrats!

Next time I will do a minitutorial at the beginning. Thank you for the feedback!

Thank you! I will rate yours :)

Thank you for the feedback!

It is something very personal, I guess. But maybe it is the player moves too fast or jump/fall too fast. What I found is that it was harder than expected to avoid bullets. And I felt it was due to the control of the player.

I didn't want to bother you with this. It is just my personal feeling about movements. Maybe I'm totally wrong :)

Great contribution! It has been very different to the other games I've played in the jam.

+ Love the audio voices!

Congrats!

I will rate every game I have in comments, cheers and thanks! I let you here the link to the game page and a video of a full gameplay if you want to see the game in action.
https://itch.io/jam/brackeys-4/rate/724100


I will rate every game I have in comments, cheers and thanks! I let you here the link to the game page and a video of a full gameplay if you want to see the game in action.
https://itch.io/jam/brackeys-4/rate/724100


I will rate every game I have in comments, cheers and thanks! I let you here the link to the game page and a video of a full gameplay if you want to see the game in action.
https://itch.io/jam/brackeys-4/rate/724100


I will rate every game I have in comments, cheers and thanks! I let you here the link to the game page and a video of a full gameplay if you want to see the game in action.
https://itch.io/jam/brackeys-4/rate/724100

+ Love the art (very polished). Great particles when you are walking

+ Love how the idea fits the theme!

+ The rope effect it is really well done

+ It is fun and I like very much the way you tell the story of the game LOL!

They are two minor things to improve IMHO:

- I would change the jump only when the space is just pressed. If you hold the space it continues jumping

- Sometimes in the rope the player detects it has arrived to the floor cause it plays the on floor animation.

I had the intention to make this level harder because I've planned to make other two levels related to the gunpuppet but I hadn't the time to do them. So, you're right maybe it was too hard this level...

Thank you for the feedback it is great people are playing the game and leaving comments!!!