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Dying dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #701 | 2.859 | 2.859 |
Innovation | #821 | 2.797 | 2.797 |
Graphics | #858 | 2.891 | 2.891 |
Overall | #890 | 2.781 | 2.781 |
Game Design | #907 | 2.750 | 2.750 |
Theme | #919 | 2.781 | 2.781 |
Fun | #938 | 2.609 | 2.609 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It shows the evolution of game graphics, but backwards.
Did you write most of the code yourself and made all the assets from scratch?
I wrote the code, but my partner Wolfexx_Original drew the art
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Comments
Cute little puzzle game where the graphics revert over time. Had fun playing and finishing all of the levels!
Would like to see where this one ends up after the jam!
Please play and rate my game too!
https://itch.io/jam/brackeys-4/rate/723414
Very fun game! The audio was super creepy and fit the game style perfectly. It looks like you can't move diagonally by holding up and right at the same time which would be nice. Maybe the enemies could also take random paths to make it more challenging. Some background music would have been nice too. Nice work though! Check out my game when you have a chance. Thanks!
Interesting game, I like the audio a lot, it really gives of a creepy vibe. I'm not sure if the game fits the theme, but I like the idea of changing graphics.
I do have some feedback for you:
- Don't reset the whole game when the player touches an enemy. Give the player hp or reset the current level. It's way too punishing at the moment.
- In level 7 I spawned and before I could process what was hapening I died, becuase an enemy walked into me.
- Make the enemy hitboxes smaller.
- The player can sometimes not move in a direction. I suspect that you can only move while centered on a tile.
- I think a top down perspective would work better for this game.
I hope this feedback will help you with improving the game, good luck!
As many here, I had to read the description to understand how it fitted the theme.
It's a good idea but it wasn't visually striking so I personally didn't notice it. But I think the main problem is that you didn't choose between grid movement and free movement. It looks like grid movement because of floor tiles and not being able to move diagonally but actually it is not (I had to go back and check when writing this because I actually thought it was...). Because of this, the collision boxes are really weird and you end getting stuck somewhere instants before a monster gets you.
nice game but having to restart the game on each hit is a bit frustrating and the difficulty is a bit hard but other than nice game well done i wish you the best in your projects