Thank you ^^, yes his wife is waiting for him at the end of level 3.
JayFairouz
Creator of
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Interesting game, I like the audio a lot, it really gives of a creepy vibe. I'm not sure if the game fits the theme, but I like the idea of changing graphics.
I do have some feedback for you:
- Don't reset the whole game when the player touches an enemy. Give the player hp or reset the current level. It's way too punishing at the moment.
- In level 7 I spawned and before I could process what was hapening I died, becuase an enemy walked into me.
- Make the enemy hitboxes smaller.
- The player can sometimes not move in a direction. I suspect that you can only move while centered on a tile.
- I think a top down perspective would work better for this game.
I hope this feedback will help you with improving the game, good luck!
Thank you so much for leaving a great comment and playing my game!
I'm planning on improving upon the game after the jam is over and will be improving the things that you pointed out.
I actually had a better idea to implement the theme but wasn't able to make it, because I definitly overscoped. My idea was to give each mage the ability to rewind themself to their position from 3 seconds ago. And if the mages worked together they could instead of that rewind the entire world 3 seconds. I didn't have enough time for it tho so at the end I was kinda improvising with how I've had implemented the theme.
Pretty cool game.
The animations, art and music were amazing for a game jam
Now that I've seen what you can do in a week, I'm curious what you can do in a month or year.
The only thing that I struggled with is the lack of checkpoints in the first level and I wasn't able to beat the (first) boss.
Also I found 2 bugs:
the boss instantly attacks you when you spawn and you can't dodge it.
in the bossfight you survive at 0 hp, until you get hit again.
Good game overall!
Hey thank you for your feedback, I completely agree with you!
I kinda shot myself in the leg with spending way too many hours on the level generation and not having time to implement proper enemies, sounds, art and the boss.
I was also planning on adding things such as a tutorial, but I didnt have the time sadly.
I think that i'll improve the game after the jam is over and I'll adress each of your points.
Thanks for playing my game.
Cool concept, but I feel like you could change up a couple of things.
I feel like the enemies didn't really feel dangerous enough, because of the low damage output.
At some point the player lost control of the movement and the shooting, and I did nothing.
I accidently skipped the dialogue at the start 2 times, because I was trying to walk and shoot while it got explained.
I feel like you can definitely make this game really fun, but the player would need more agency.
I feel like the aiming was a bit awkward, especailly when the enemies were above me and could shoot me immediately. For example, I tried to jump on a higher platform, but got shot instantly and couldn't really shoot back because of that.
Also I fell off the map and I didn't die, but the game just kept going.