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Nikkocai

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A member registered Aug 11, 2019 · View creator page →

Creator of

Recent community posts

Yeah, we should've put the control mapping somewhere, in future updates after the jam we'll include it. . Thanks for playing, glad you like!

Thanks for playing! We'll add the instructions in a next update, after the Jam

Thank you, glad you like!  Yeah, it's little bit inspired by hotline miami but mainly by isaac and enter the gungeon :D

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Thanks. Yes that was because of time, in a future version we'll put an image or tutorial indicating the arrow keys. Probably it was not the best choice for shooting, but was a reference to "The Binding of Isaac" mapping

arigatou funkypepe uwu

Thanks for playing and feedback! I'll probably make some updates in the future improving those things, thanks!

I loved the level design, the puzzles were well thought out. The art style is nice, and the gameplay is so polished, Great job!

The gameplay was hard. But the art, concept and implementation were so good. Great job!

Hey, nice game!

I really enjoyed this game, the art style is awesome and the gameplay too, good job!

I noticed that a battery spawned in a non-walkable space (it's in diagonal position to the left door).

I loved the jump sfx. I enjoyed the gameplay, nice game!

Nice game! the clones creation is very creative, good job!

Awesome art style!

Thanks for playing and feedback! Yes, maybe in future updates at the end of the jam i'll fix that.

Hey, to be the first game you made it's really good! 

Maybe you can add some instructions like the controls, or score or sounds, it would be great!

The implementation is very good, i think is so creative and you did a good job, congrats!

Nice game, i liked the concept so much!

The rewind mechanic is especially very good implemented, good job!

Nice game, it was simple but funny and fits well the theme of the jam. I enjoy playing it!

Kore ga... Requiem... da!

The creative puzzles and the manner i understood what i need to do just playing was excellent, that's an awesome level design!

Extra points for requiem and the game that is a jojo reference itself. Awesome game, good job!

The game is very polished, and you did it without an engine. Awesome code skills here, Congrats!

I really enjoy the gameplay, especially the destructible environment. Nice job!

Nice game. I really loved the art and music, they fit perfectly with the puzzles!

PD: You really did a good job with godot, physics are very polished, Congrats! :D

I liked the rewind theme in your game, it's really nice the shadow following you and the effects when you use the "e".

Check out the default attack in idle, is always up. Maybe using the last direction you move, or the direction the character is facing at the moment you attack, would be better and make the game less difficult.

Another thing, probably the enemies are to fast attacking or there's to many enemies at the beginning of the game. I'm not a fan of lowering the difficulty to games, but maybe make them move or attack slower should be a good idea.

Anyway, your game has potential, you just have to polish it a little in my opinion :D

Hey really nice art and gameplay! also the level design is very good, i loved it!

Just a comment, a restart level option in the pause menu would be nice.

Anyway, Congrats! :)

Thanks for playing! Yeah, i'm a beginner in sprites and visual art in general, so i've some problems choosing colors sometimes, but thanks for the advice!

Thanks for playing!. And yes, Godot is a very good engine to make 2d games. The tree system, and visual nodes always remembers me javafx. I had to do a game for university last year with that lib and it's very comfortable, maybe that's why I have affection for godot and I prefer it over other similar engines. Haha sorry I'm rumbling, godot deserves more recognition btw.

Thanks for playing!. Yes, i was trying to make the game as short and funny as possible because i started a few days late. I appreciate that you like it though

Thanks, I'm glad you liked it!

Bruh, i hate those guns. Awesome game, the level of difficulty is perfect!