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100 Year Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #114 | 4.071 | 4.071 |
Game Design | #260 | 3.643 | 3.643 |
Overall | #284 | 3.518 | 3.518 |
Fun | #331 | 3.464 | 3.464 |
Graphics | #367 | 3.679 | 3.679 |
Innovation | #391 | 3.357 | 3.357 |
Audio | #679 | 2.893 | 2.893 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are an old dungeon adventurer who must rewind themselves to their youth to beat a dungeon, but whenever you rewind the old evil inhabitants of the dungeon come back to life filling your adventure full of peril!
Did you write most of the code yourself and made all the assets from scratch?
All code, art assets, and music were created by me. Tools such as Asperite, bfxr, BeepBox, and Unity were used in the process.
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Comments
The art was great, and I loved the use of the 2D lighting system. The distribution of particles per body of lava was a tad bit off (small pockets have a lot of particles; bigger ones have them more spread out) but at that point I'm already nitpicking.
The platforming felt pretty good (but only in the younger years, although I'm guessing that's the point), although I definitely would suggest adding a friction-less physics material to the player so they don't get stuck on walls.
The final "boss" was challenging, but mostly due to the way the camera worked. The camera didn't start scrolling quickly enough, making the jump upwards tighter than it probably should've been, especially with the player getting stuck on walls occasionally. At least there was a checkpoint at the top, so restarting never felt too punishing or frustrating.
I liked the concept for the rewind mechanic, but right now there's no reason to be the old man besides an arbitrary hole in the level design (even for dodging enemies, the old man moves too slow to merit switching). Would've made for a more interesting/clever dynamic if the old man had his own skillset over the younger variant, to make up for his pathetic walking speed and
jumphop (no offense, old people).I loved the audio though. Good vibes.
Overall, I'd say you did a great job! Definitely one of the better games I've played this jam!
How you used the rewind concept was really interesting and original! The art is also pretty cool and polished.
Congrats! :D
I love the art and how you used the lights. It's fun to play. Nice job
The game was okay, it just felt unpolished.
The jumping and movement feel very buggy at times, which isn't great if the majority of the gameplay is about movement puzzles.
Sometimes also things got cut off from the screen. In the beginning, you can't really see the next platform, and in the section where the purple stuff chases you, you often can't see what's going on if you are too fast.
The scrolling thing was simply too hard for me. I felt like I would have to memorize how to get through that. And the terribly slow movement of the old man made it so cumbersome to try again.
The concept isn't bad, but I think there was a lot more you could have done with the idea. Maybe some actions of the younger self could change things for the older self?
I LOVE the art
The Game Is AMAZINGLY GOOD, music fits in, art looks great, I didn't get to the finish of the game, but played a good chunk, one thing you could improve is, when dying don't make the player rewind back to the start, either give him one second to hold R and rewind on how long he holds it, or have checkpoints, great game overall!