Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Coraff;

77
Posts
2
Topics
5
Followers
27
Following
A member registered Oct 10, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, yeah the bug was a letter misspelling for a scene, it removed half the game ):

(1 edit)

I'll get straight to ppotential improvements, the distortion Post-Processing is a bit over-done, the jump is very floaty, the rotation of the cube is a good addition but it doesn't fit in, one enemy can shoot me even if I can't see him, this is extremely annoying, another addition to the game could be moving enemies, it really adds, the performance needs a bit of work, and finally, the bullet speed is a bit low, and I guess that's it! Otherwise, the game is great, great graphics, good audio and yeah! But only if you mentioned the brackeys healthbar sprite in the credits of sprites for the submission questions, amazing submission overall!
Edit: I played multiple levels without using the rewind mechanic, it really isn't a big deal in the game

I haven't really understood the game that well, and a tutorial is needed, the mouse movement isn't locked on the y axis, so u could pull a 180 on the y axis, graphics look good, and the cubes' textures look very good too!

(1 edit)

Cute little game, put the game needs a lot of polish, ithere the player should rotate a bit, more polishing. The jump is extremely annoying tbh, it's extremely floaty, the clicks don't always work on the objects, and as you can see in the picture, some objects have bigger colliders than they really are, so they kinda float a bit. That's It, and I hope you update the game later!

Would You Mind Giving My Team And I Some Feedback on our game too?

(1 edit)

Amaaaazing game, I really like the merge between puzzle and skill, now for improvements, music restarts on every death, the colliders don't work all the time, I would sometimes go under the pink thrower thing and if I would stop the pink thing won't register the collision every time. I also really love the distortion and Post-Processing you add to indicate the rewind, congrats and I hope you polish even more, add some more particle effects, SFX, and levels! I'm very happy I'll be your 20th Rating

Would You Mind Giving My Team And I Some Feedback on our game too?

Edit: Putting Which Level You Are On Through Text on the UI would be very useful, also, maybe checkpoints would be a good git for the game too, not sure

This happened in level 2, other than that, I like the art and the rewind mechanic. Some SFX are a bit needed here, but it's a jam game I guess. I really think the game should have more stuff to make it stand out from other platfromers, Idk know what it really is tbh, but it could turn out into a full-fledged game, and I will gladly join the server now!

(1 edit)

Good Game, although once they fire you can't dodge or get away from the, when you go left the player gets stuck and can't go back, a tutorial would be needed. 

Edit: Maybe Make it so you can dodge the bullet by tricking it to go to the enemy.

A love the dialogue, and the weirded out part, the distraction is too loud, I suddenly knew I had a gun, then I shot some cops, not knowing ammo ends (ammo counter is too small), it did, then I needed to shoot someone and had no way to, and also one door doesn't open, even if I press E. The sense of humor is great too, that's it! If I have anything else, I'll come here and edit my comment, good luck on working on the game more later, which I hope You do!

(1 edit)

The Game's art is really great, music fits in really well, and it's the first submission I play, which has nothing bad I could talk about, I'm extremely happy, you hit 20 ratings! Only thing is maybe add a pause menu, and display which level you're on at the current moment, an endless mode for a puzzle has never been done before, so maybe combine Vahe's suggestion of procedural generation with an endless mode, and you got endless fun, it's definitely a game that is worth winning the jam, and I'll definitely play this more later, and invite friends and family to do so too, and if you develop on more with the game, I'll definitely be in contact!

Edit: WebGL would've boosted the ratings and feedback.

Thanks!

(1 edit)

Good Idea, the jumping suddenly stopped, and the art needs a bit of work, jam bugs, hope you fix it after the jam! Also, If I press E it still shows the space to see the tape thing pop-up

the Game is good overall, the text at the start hurts my eyes, and the art is cute, the game has some weird controls, and the rewind mechanic is a bit hard.

Best Game I Played, Please Get To The 20 Rating mark, it was very fun, and amazing, I always try to find the bad stuff in jam games, so it could be improved on, but this is a masterpiece, more levels pleaaaase.. also, one thing that could be improved is maybe in the last level with the boss, he wasn't that hard, because of the wall blocking his shots, maybe make the wall a little thinner, that's it! Congrats on this work of art!

The Concept is great, graphics are better, and music and SFX fit in very well, only thing is, it's a bit hard, and the music restarts every try, and the mouse isn't used at all in the gameplay, so if you can make the restart button clickable with Space, that would be great! And A Menu button too in the death screen would be great too! Overall Great game! would you mind giving us some feedback on our game?

The Game Is AMAZINGLY GOOD, music fits in, art looks great, I didn't get to the finish of the game, but played a good chunk, one thing you could improve is, when dying don't make the player rewind back to the start, either give him one second to hold R and rewind on how long he holds it, or have checkpoints, great game overall!

Great Game! It definitely didn't disappoint, only thing is, at the start you would wait looking at pizza pics while the dialogue was off, so it felt a bit boring at these times, overall spooky, scary game, that did what it was supposed to!

Thanks Man, I just woke up, and yours' and your friend's game are the next games I will play, I'll be doing another 30 minute playing thing in a bit, so if you have any other games, or people's games you would like me to rate, Go For It!

Thanks You SOOOOO Much!

2. Misspelling

and the other stuff, were kinda expectable cuz we couldn't really play test

and I check out everyone who comments here's games, so it's a no-brainer!

It was a very cute little game! and the sounds added to the game, adding the text while they were speaking, would be a good option too. The game had no animations, and the player would just flip upside down, and the start was frustrating tbh, overall solid submission!

It's an amazing idea! the particles are a good extra too. It's a bit hard, other than that, idk what to say! I like to leave some feedback, but it's an amazing idea and implementation, hats off to you!

I like the idea, and the bit of a punishing side, when you rewind too much, the jump is a bit high, and I suddenly realized I died, maybe make an sfx on each damage or smthn to indicate.

Amazing Idea! I kinda hate how i can't walk north-east or north-west etc.. sometimes i would go to the ending spot with the key collected and it wouldn't register, easy bug to fix, also, u made the game in levels, so it should save what level u r on, not go back to level 1, and menu needs some other buttons and be more visually appealing

Good game, adding a tutorial would've been a good thing, cuz i didn't read the text, no one wants to read a wall of text for a tutorial, some stuff were tricky, but good game overall

We will take everything into consideration, huge thanks man, the half thing is extremely annoying, but it's a jam i guess. i'll check your game out in a bit!

Thanks man! It was really unfortunate, but that's jam games, something HAS to go wrong, i'll make sure to check out your game in a bit

Thanks man, i will check your game out in a bit too! any stuff that could be improved?

We were supposed to change the font and text of that game over screen, but we forgot to,  jam stuff. the performance of the game is a bit bad, so I understand the screen part, thanks nonetheless and I'll definitely check your game out, sometime soon!

Thanks man!

I will check your game out sure, and thanks, everything was rushed, we were very busy, thanks for the feedback, we will definitely take it in consideration if we decide to develop the game more.

Once You finish the level, you go to your past, once you finish the level, we would love for you to try it out again, and do the rating part, thanks, and I will play your game now!

Thanks for the feedback, that is true, we imported the SFX in the last 3 hours, and we had other stuff, so sound had no playtesting at all, thanks, i'll play your game now!

Yes!

I get that you called it "An Interactive story" but there is no game-play in the first minute, if i want to play a game, i won't play this, there is basically no game-play, if i want to read a story, books are everywhere, just saying this so maybe you could make this more "interactive".

The jump was a bit floaty, and I always messed up by using Space as the jump button, so i recommend changing that, the player's rigidbody should have a physics material 2d which stops it from sticking to objects midair, that's it!

Cute little game, the art and sound really needs work, but I really love how it was created by that lovely family!

Cute little game, the art and sound really needs work, but I really love how it was created by that lovely family!

Great, and I mean GREAT, the wait for rewind and dash etc.. was very long, I also didn't realize that they had a cooldown, you shoulda put it in the starting tutorial thing, I would love to see some more development on this!

Art is amazing, sfx were very funny, the only thing left is a tutorial, but it's a jam game I get it

Good idea and game, the only thing bugging me tbh, is the aspect ratio, idk if the intention was mobile, but the aspect ratio