It is a very good game, but confusing. I don't know what is going on when I am giving upgrades up, I fell the player doesn't change at all. Also, I feel I only need to walk forward and shoot constantly to progress, maybe a way to evade enemy shooting, and receive more damage to add little bit more of strategy or gaming dextery.
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misson takedown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #234 | 3.864 | 3.864 |
Audio | #527 | 3.114 | 3.114 |
Overall | #850 | 2.841 | 2.841 |
Innovation | #938 | 2.614 | 2.614 |
Game Design | #1011 | 2.591 | 2.591 |
Fun | #1084 | 2.386 | 2.386 |
Theme | #1091 | 2.477 | 2.477 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
it´s the story that´s rewinded. So you start at the end of the game working your way back to the beginning. And instead of collecting xp to upgrade skills in the skill tree you have to give upgrades up.
Did you write most of the code yourself and made all the assets from scratch?
I did the coding. And my team mate made the assets from scratch.
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