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Time Orb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #537 | 3.100 | 3.100 |
Fun | #648 | 3.025 | 3.025 |
Theme | #649 | 3.200 | 3.200 |
Overall | #778 | 2.938 | 2.938 |
Game Design | #795 | 2.925 | 2.925 |
Graphics | #885 | 2.850 | 2.850 |
Innovation | #1000 | 2.525 | 2.525 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is based on timing of your rewind power but the rewind power comes with a cost
(the score system has a large bug that i need to fix)
Did you write most of the code yourself and made all the assets from scratch?
I do wrote most of the codes with a little bit of help from tutorials
and every single asset (Fonts not included) are made in unity because i don't have the proper equipment to make a game art
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Comments
Nice small game! The concept is interesting, but the game is hard and I didn't quite understand that the blue arrow killed the orbs at first.
I'd appreciate if you play and rate our game too :)
https://hadilepanda.itch.io/corewind
nice game but way to difficult if your expanding your game try balance it a bit
please check out my game https://joaquim-2009.itch.io/jam-scam
I got to 86! I dunno if that is very high or not but I had a nice and enjoyable experience playing this. The rewind mechanic is a really good mechanic for getting out of tight spots but I did find it a bit unclear as to why some enemies were being rewound and others were not. I think that could be fixed in a post-jam version just with a few visual cues. Still a nice submission!
Oh cool I'll check it out!
Cool game, i would suggest improving balancing a bit, downside to using rewind is a good idea, though penalty should be reduced, also a death animation would be cool, it's a bit confusing when you instantly go to main menu, idea for killing enemies with shield is quite neat