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In The Begining's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #769 | 2.858 | 3.500 |
Audio | #828 | 2.654 | 3.250 |
Game Design | #896 | 2.756 | 3.375 |
Overall | #970 | 2.654 | 3.250 |
Innovation | #982 | 2.552 | 3.125 |
Graphics | #1047 | 2.552 | 3.125 |
Theme | #1059 | 2.552 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Story
Did you write most of the code yourself and made all the assets from scratch?
Yup. sounds are from other sources.
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Comments
I loved the simplistic design, very nice atmosphere and interesting story. I liked the wall jump mechanic!!
Hope you had fun making it!! ^^
Okay so here we go!
positive:
°I love that you just rolled with the prefabs. It really has its own touch. It kinda feels innocent and wholesome. I like that. It works really well
°The movement is really tight and I like that fact that you stick to the wall, when doing a wall jump. Makes an old mechanic looks fresh again
°you respawn just at the right place
°tbh it looks cute when the block crouches
°the cube textboxes make them very alive, very cute
°fading into the other level looks smooth and feels nice
°when entering the levels with the environmental cubes, it's fantastic! You set them to look really amazing, eventhough there just some gray cubes, really mastered that
°Sound is good!
negative:
°When you want a rolling text, make sure to place it at the left, if it's centered it's really hard to read while it rolls. Maybe use a fade next time or sth.
°The camera is placed too far to the right. When moving left--> right, you wanna see more of the right!
°The tutorial(first level) is a bit too long distance wise. Most of the time you only move forward. You can shorten that a lot, without having any negative aspects
°The UI is kinda hard to read, maybe place it a bit lower and change the color to a darker one
Issues I found:
°I found a bug at the second wall jump obstacle. All movement got blocked, when I hit the second walljump block. I restarted the game about 5 times. Maybe have a look at it later on
°First bridge collider is a tiny bit to high
°Boss level, the particle effects got overloaded, didnt dissapear... it was kinda funky xD But I guess not intended
So all in all I enjoyed your game! It made a lot of fun and it just has the right difficulty level!
Love the minimalist aesthetic, I think you pulled it off really well! All the movement feels pretty good, but adding some input buffering could makes jump feel a little more responsive and help when you have to jump repeatedly. Otherwise really cool and was fun to play!
Thank you for the feedback! Would definitely add that in the future!
(⌐■_■)>:thumbsup:
Interesting game! I fell in love with that simple graphics! Really nice entry and reminds me of mario in some ways (I think its the level design :D)
I really liked the level design and the details of multiple blocks in scenario. It was a really nice touch. Hope you continue with your work, this a very fun game!
I really liked the level design and the details of multiple blocks in scenario. It was a really nice touch. Hope you continue with your work, this a very fun game!
There was an issue where after you defeat the enemies and defend the core nothing happens.. but besides that the game was simple but fun.
Check out my game :)
Thanks for the feedback. That bug was annoying. I only noticed it at the last moment and didn't had time to fix it.
Luckily it was at the end of the levels.