Timeless Gun (Work In Progress Title)
Hey everyone, I just wanted to keep a development log of my current works to help motivate myself and maybe others as well! So Im coming in solo (mainly so if I fail I'll only let myself down) and planning to work on a 2D game. I participated in the last Jam but unfortunately I really over scoped my project and couldn't complete it, so hopefully this time will be a different story.
Concept
So my current idea is to have a side scroller adventure game where the protagonist finds herself lost in a city where she finds a gun that is being inhabited by the god of time. The GoT (God of Time) reveals that he is trapped somewhere and convinces the protagonist for her help. The two then go on a comical adventure with each other as they search the city (If I have time I want to make them travel through different time periods).
I want to make it as funny and interactive as dr. langeskov, the tiger, and the terribly cursed emerald a whirlwind heist. If you haven't played it, you should check it out it's free and a really fun game with how the game interacts with you. Hopefully I'll be able to provide the same amount of interaction and humor in my game.
The game fits into the theme from the mechanics of the gun. It will have three different bullets; fastforward, rewind, and pause. You'll be able to shoot enemies and obstacles in order to progress to story.
Art
So I'm 100% not an artist thus I'll be using pre-made art from others (with consent and licensing of course). I'll list there pages here so you can check them out if you like there work!
- https://muchopixels.itch.io/city-street-tileset-pack (Environment)
- https://free-game-assets.itch.io/free-tiny-hero-sprites-pixel-art (Used one of the death animation for the smoke/dust effect)
- https://www.fiverr.com/pixelrogueart (I had my main character made by this fiverr artist)
Day 1-2
I basically just set up the character controller making it as modular as possible and making it feel as impactful as possible. Basically adding the following....
- Blend Tree for Jumps
- Smoke/Dust around Legs when Jumping/Landing/Shooting
- Screen Shake when Shooting
- Recoil Shell when Shooting
I only had a run and idle animation initially so I used https://www.piskelapp.com/ to create a shoot animation and I used part of the run to make a jump animation.
Did some work setting up tile mapping following Brackeys tutorial (https://www.youtube.com/watch?v=ryISV_nH8qw). This way I can set up my world A LOT easier, I did have issues fitting my sprites into the tiles. The fix to this was adjusting the Pixels Per Unity to the block sizes as mentioned here (https://answers.unity.com/questions/1460391/tilemap-resizing-tiles.html). Another problem I had was having white lines between some tiles, this was fixed by editing the sprite sheet and adding a border to each tile I needed it for. This video does a great job at explaining why its happening and different ways to fix it (https://www.youtube.com/watch?v=QW53YIjhQsA).
Anyways here's what I have so far (Sorry for my loud clicking). Let me know what you guys think and if you have any suggestions, thanks!!