Day 3
Worked on the Environment (God Bless tilemaps) doing LOTS of layering for one house and did some logic for...
- Going through door
- Going in and out of homes
- Different bullet types (Blue/Freeze, Green/ Rewind, Red/FastForward (Red isnt done yet))
- NPC detection and follow radius (Used MoveTowards rather then A* atm)
Hopefully I'll have time to work on a thorough multi path story. Anyways here's an update on how it looks so far, keep on jamming guys! c:
Notice when I shoot it with the green bullet it 'rewinds' to the bathroom while the blue bullet freezes them in place.