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Day 3

Worked on the Environment (God Bless tilemaps) doing LOTS of layering for one house and did some logic for...

  • Going through door
  • Going in and out of homes
  • Different bullet types (Blue/Freeze, Green/ Rewind, Red/FastForward (Red isnt done yet))
  • NPC detection and follow radius (Used MoveTowards rather then A* atm)

Hopefully I'll have time to work on a thorough multi path story. Anyways here's an update on how it looks so far, keep on jamming guys! c:

Notice when I shoot it with the green bullet it 'rewinds' to the bathroom while the blue bullet freezes them in place.