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Friends Dungeon Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #137 | 3.795 | 4.000 |
Fun | #171 | 3.689 | 3.889 |
Graphics | #391 | 3.584 | 3.778 |
Innovation | #556 | 3.162 | 3.333 |
Overall | #707 | 3.057 | 3.222 |
Theme | #883 | 2.951 | 3.111 |
Audio | #1813 | 1.160 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
As you resucue your friends, they lend you their power.
Did you write all the code yourself and made all the assets from scratch?
Yes, both code and assets were made by me, from scratch, for this project.
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Comments
This is so good, more people need to see this. I love the idea, its so clever! Well done on this, Loved the assets btw!
This is so good, more people need to see this. I love the idea, its so clever! Well done on this, Loved the assets btw!
FLAMETHROWERRRRRR. Fun and neat and reminded me of them good Zelda puzzles. Especially that first block the eyes challenge with the boxes. My favorite part is the FLAMETHROWERRRR. Good art! Solid level building. Great game all around :)
Really interesting puzzle mechanics.
I had a great time playing this. It heavily reminded me of the classic zelda games. The artstyle was good, the mechanics were fun and the way you taught the player was fantastic (especially the room with the eyes at the start). I loved the walk of shame section but I promise I went back and completed the challenge.
Nice delicate game.
Oh no! I think you’ve found a way to soft-lock this room. It looks like you pushed the box through the door? And there’s no way to reset. That’s bad design on my part. The solution is to push the box all the way to the bottom and it makes a platform.
very cool game!! i like the puzzles not very easy but not to obvious well done
Good game, liked your pixel art and thought the puzzles were good! I think I found an issue though rescuing the second friend??
The button to rescue this firend is hidden somewhere, not in that specific room. Maybe it’s just bad game design on my part.
I was talking about the box there in the corner, maybe I should have been more clear. Was there a button to reset that box? Couldn't seem to move it after I accidentally pushed it into a corner. I think having the button to save the friend in another room was good I was able to find that
Ah! No need to worry for that box. It was just a half assed attempt at teaching that the wind power can push boxes.
Really cool game.
Just something I wanted to point out, some of the art has a dark outline while some of it doesn't. It makes it feel as if the art doesn't all match each other.
Yea, the idea was for object that can be moved around are outlined, but a lot of this game was designed on the spot without too much forethought. Thanks for the feedback!
Nice game! Cool puzzles