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A jam submission

Stronger TogetherView game page

Submitted by bussin ohio — 5 hours, 31 minutes before the deadline
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Stronger Together's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2423.8083.808
Game Design#3263.5003.500
Audio#4333.1923.192
Overall#5843.2053.205
Fun#6033.1543.154
Innovation#9432.7312.731
Theme#9472.8462.846

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You must collect and combine the power of batteries together to increase the strength of your sword. The more batteries combined, the more damage your sword does.

Did you write all the code yourself and made all the assets from scratch?
All assets except for the music is made by me

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Comments

Viewing comments 1 to 1 of 21 · Previous page · First page
Submitted(+1)

I really liked the art! The game has great colour schemes that work well together and beautiful sprites as well as fitting effects! However I felt that the combat was quite lacking in any depth, and therefore wasn't much fun to play, after my first death, I just ran through the game without even touching the enemies at all. Here are some critiques that I would give:

1. There's a health bar indicator, but there isn't much to tell the player that they're quite in danger, maybe adding some like flashing red on the screen or making a sound distortion effect of some kind when being hit?

2. It isn't clear when you've hit an enemy, maybe make them get knocked back when they're hit? 

3. Movement was quite janky and I often got stuck in walls

4. There's isn't much indicating that the player has gotten stronger what so ever. The hits feel the same. You could try showing the players precisely how much damage is being dealt so they know how significant the batteries are. Or maybe making stronger knockback based on how many batteries you have, maybe even some blood splatter if you're okay with a bit of violence.

To conclude, the game is a bit lacking in code as well as design, but I won't say much cause I ain't much better off myself either lol. Just take this as constructive feedback, from what I can see, your art is superb, and you're on a fast track to improvement! Keep it up, I look forward to seeing what you make in the future!

Developer

Thank you for the feedback! I'm going to be honest when I say a damage indicator was planned but my "I'll do it later" mindset kicked in and I ran out of time haha. Thank you for the feedback, I'll keep it in mind!

Viewing comments 1 to 1 of 21 · Previous page · First page