Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JBroook

100
Posts
1
Topics
67
Followers
9
Following
A member registered Jun 18, 2019 · View creator page →

Creator of

Recent community posts

I'm glad you enjoyed the game so much!

Thank you for the feedback! In the next versions, I'll be adding some new features so the ball isn't as much trouble to track down!

Good point about the shop! It seems it is a point of contention for many people haha

Hehe, thanks for playing!

Sorry the game bugged out on you like that! Thanks for the valuable feedback and advice though, hope you stick around for the full release!

Thanks for playing! A sound cue for the wave ending is a good idea, don't know why I didn't think about it!

Ah got it, that solved everything. Tysm!

Sorry, what checkbox am I supposed to untick? I deleted the tag if that's what you mean. And the settings for toggling nsfw content isn't available either if that's what you mean

Hey gang, kind of a weird situation I have here, but I was releasing my non-nsfw game on itch yesterday when I decided it would be really funny to tag the game erotic, thinking no one would really look at it except for some friends, and we'd have a laugh at it.

Unfortunately, even though I removed the tag once someone spotted it and we had a laugh, the consequences have come to bite me in my ass. Itch still seems to think the game is nsfw and recommends it as such. Most of my traffic seems to come only from nsfw game players browsing the nsfw section, and itch keeps recommending me adult games, and I'm unable to disable this as itch thinks I make adult games now.

Yes, I realise this is a result of my stupid joke, but I would appreciate some help on this asap! Thank you!

The game in questions is: https://jbroook.itch.io/batter-up-new

Baseballs turn me on

Really simple but effective gameplay! Especially loved the art style

Thanks for playing! Unfortunately our team was crunching pretty hard to make the deadline so we missed out on a lot of bugs!

Cool  idea and really cozy art style! I loved the little exclamations the character makes when you fall too! Sometimes the game's difficulty would spike way too high tho. Otherwise, great work!

Graphics are simple, but the gameplay more than made up for it. All the levels were short but interesting in concept and didn't feel gimicky to me at all. Felt super intuitive with many levels, like the one level where you had the growing top piece push the bottom piece through the floor to reach a button! Even the name for that level was so fitting, and was actually a clue to me on how to solve the level lol

Feel of the claw was insanely good, I missed the point of the game at first and just spent 30 mins collecting stuff with the claw lol. Unfortunately the main goal was a little too hard for me to do. Overall great job!

Super cool concept and I had a great time with this! I'm not much of a sculptor nor artist but this legit had me glued to the screen for an hour straight. Great job!

Simple to understand and just good classic platforming! Really enjoyed it. Only feedback is as others have mentioned, the movement is a little too fast for me to full control properly

This was super fun! I wish the limbs controlled a bit snappier and faster, but I can see the vision you were going for, either way it wasn't a huge deal and I enjoyed the gameplay a lot still. Great job!

Lmao I had no idea what this meant, I had to go and search it up hahaha

Fair criticism on the UI element, I myself suffered a lot while playtesting from it as well but had no time to fix it. Thanks for playing!

Glad you enjoyed the radar part! I was really worried the game would be too flat haha

This is all great feedback! I had the same idea to make the messages tab light up more after watching some friends playtest it but I ended up having to forgo it due to time constraints. Thanks for playing though!

Thanks for playing! And yep, you totally got it, I had this idea after watching a video about Duskers

Thanks for playing! We actually playtested this with some friends and ran into the same issue, given more time I would have definitely liked to add more guidance, unfortunately I started the jam quite late haha

Thanks for playing! Glad you enjoyed the juice!

A little of both honestly haha. I'm amazed that you managed to get something complex done in such a short amount of time, but at the same time I can't understand what's going on

Rogue-like deck builder and snake is a great idea! Cool game!

Cool visual vibes and music, but I couldn't for the life of me read any of the text or figure out what the gameplay was

The game seems crazy complex! It's boggling how you were able to cram so many different mechanics in there!

(1 edit)

Thank you for playing! Looks like you and our team had the same idea but diverged ultimately, was interesting to play your game too!

Beautiful art and a simple but addictive gameplay loop! I got more invested in this than I thought I would be, really cool idea and executed really well!

Very cool visual ideas! The constantly shifting colours when you restart is a very nice touch. But I did notice there were fruits that would sometimes spawn way too close to the wall to be collected without dying, or maybe I'm just bad at snake

Interesting gameplay, but like smemulon said, way too much hitstop haha

Cool game design ideas, but I wish the shark was a little faster!

Nice visuals and simple but fun gameplay!

Thanks for playing and glad you enjoyed the juice!

Great game. I think I did a pretty good job

Thanks for playing!

Thanks for playing! Yup, I wanted a score counter too, but it was just too much of a rush haha

Thank you for the kind connect! Would have loved to add the sfx too haha but definitely weren't enough time lol