Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FollowersView game page

Submitted by Daddysucc5000 (@Daddysucc5000) — 1 day, 21 hours before the deadline
Add to collection

Play game

Followers's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#7823.0984.000
Innovation#10702.5823.333
Game Design#11072.5823.333
Overall#11192.5393.278
Fun#11802.4533.167
Graphics#12352.4533.167
Audio#12752.0662.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The more followers you have the more resistant you are to the cold.

Did you write all the code yourself and made all the assets from scratch?
I made all the code and pixel art, but the music is from youtube

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very nice minimalistic atmosphere and art style. I was not sure how to get further than the falling part. It seemed like there was not enough time to make it to wherever you needed to go next before finding another fire. I think this idea is super cool and should be expanded upon. It's like a great journey where you have to accept some people won't make it. It would be interesting too if they had little talking bubbles similar to the cities in 'Into the Breach'.

Submitted

This game delivers it's ideas through gameplay so well! Definitely feel some Jack London vibes, but more desperate and cynical.

Naive graphics is shading the maturity of addressed subjects strangely well.

And that cozy tune, man! That's what I call subverting expectations.

I absolutely love the unforgiving nature of platforming.

Unfortunately it's technically flawed and feels raw and undone.
Background music is often doubling when restarting or pressing continue in the menu.
It's unclear what buttons to press in intro to skip the phrase. Mouse click? But why??
Walking through the long gray plane was really great and moody for the first time. But redoing it every time you die in the first level was so annoying!
I loved the snow effect in the first scene. Pity, that it was scaled up strangely during the rest of the game and turned into huge blinking rectangles.
Followers falling through not yet broken snow looked glitchy.
Physics overall is strange. Enormous coyote time, inconsistent double jump, followers drowning in floors.

Fix bugs, polish and you'll have a really good short parable with indirect narration and engaging gameplay.

Developer

Thank you for your detailed review. I was aware of a lot of the bugs when releasing the game, but unfortunately i was runnning out of time.

The part about the long walk not being fun for the second time is true and also made a lot players quit the game very early which is why is was gonna add a checkpoint, but i didn't know how and i was also running out of time which goes for a lot of the bugs. 

Thank you again for playing and leaving a very detailed review.

Submitted

You're welcome! It's better to make a buggy but meaningful and fresh game than polished but shallow and generic. Keep on working!

Submitted

I did really like the artwork ,Keep going 

Also make sure to rate our game :)

The man dies a little bit quick after they fall down :) But I like the artwork of the little people in snow