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Hydro & Gen X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #843 | 2.969 | 3.833 |
Innovation | #953 | 2.711 | 3.500 |
Theme | #955 | 2.840 | 3.667 |
Overall | #1040 | 2.647 | 3.417 |
Fun | #1074 | 2.582 | 3.333 |
Audio | #1100 | 2.324 | 3.000 |
Game Design | #1217 | 2.453 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The 2 characters can't escape on their own, they need to work together to leave the abandoned lab. Therefore they're stronger together.
Did you write all the code yourself and made all the assets from scratch?
I wrote the code myself, the assets were acquired through various online platforms.
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Comments
Looks pretty nice. I think there can be done a lot more with this.
Pretty nice game, well done! It was quite hard to understand how to complete first stage, but I managed to do that. I liked that controls and camera movement were very responsive, the only thing I think you could improve is colliders, because there are some places where you can go through walls and so on. But after all it was great game!
Thanks! I agree some prompts to teach the player would be helpful and given more time I would have made some sort of proper tutorial. The colliders were my bane, I have some ideas on how to fix it but the way they're behaving I believe has something to do with how the player moves not the colliders themselves. I need to look into this otherwise I'll keep making the same mistake.
I feel like you were moving character by adding to its position (it is like teleporting character), and that can cause problems because character can end up in wall's collider, wall collider will try to push player back making it look like you are bouncing. I suggest to use addForce or at least changing body's velocity each frame. With that player will collide with walls smoothly without bouncing.
Thanks for the tip, will definitely take a look at it, probly wont update this game here the code is a mess. But the next controller I write should be more reliable.
I had some trouble getting out of the first area. I walked around for a few minutes and couldn't figure it out. If you give me a tip, I'll give it another go before rating. :)
Hey Golly thanks for trying, one of the screenshots actually shows the solution but basically Pink doesn't like water but can fly and Blue can't fly, Pink has to give him a boost some times, take a look at the controls page how to control the flying. I'll check out your game and leave some feedback :)
Ahh, okay that helps. Jumping on Pink's head is a little difficult, I think that's why I was unsure. But I was able to finish. there's good balance to using one character or the other. They're very dependent on each other, which I think is good level design for a game like this. :)
I wish there was music, but other than that, great job! Rated!
Nice work, love the feel of this game and the robots look really neat! Rated! Check out my game if you have time, thanks!
Thanks Cassidy, will do. I didn't make the robots but as soon as I saw them I had to buy them for this, glad you liked them I messaged the creator and sent them a link to check out what I did with their creation :)