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Split It Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1733 | 1.581 | 2.500 |
Graphics | #1765 | 1.581 | 2.500 |
Theme | #1800 | 1.423 | 2.250 |
Game Design | #1808 | 1.423 | 2.250 |
Audio | #1827 | 1.107 | 1.750 |
Overall | #1846 | 1.370 | 2.167 |
Fun | #1862 | 1.107 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In the game you can control a robot that can split each other, but it is faster and can jump higher when all the peices are merged, which means that it is stronger together. (I noticed that you can't see it from the submission page, so in short the game doesn't work currently and I will upload the working version at the end of the jam)
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself with help from tutorials and used the unity assets of cinemachine, pro builder, and text mesh pro.
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Comments
It's a shame it doesn't work at the moment, but hey, jams are tough and the final few hours are so stressful it's easy to make a silly mistake. But I really liked the idea.....the concept is very similar to my submission if you want to check it out and see how it compares to your game.
I couldnt play the game D: I believe you need to upload all the files that unity compiles in the build, but it looks super interesting and the cover image is beautiful :) plus, the idea sounds great!
I know I was in a rush to finish it that I when I did I was so tired and didn't had the power to test if it worked... I don't think I can change while the jam is happening but I will (plus add everything I didn't have the time to) when it is over