Kind of a weird concept, you don't have much control over the game nor much of a goal, so it just ends up feeling like a weird experiment.
NnYGames
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Wow, this was quite a game. I really liked the mechanic of being able to switch between liquid and solid in order to progress through the level. I also liked that the game had a tutorial that explained all the main mechanics, and also a few simple levels in order to let you learn some of the basic things before diving into more complicated levels. In addition, the game was very polished and had a good amount of levels considering that you only had 2 days to work on the game, and the art and audio were well made as well. One note is that the later levels are very tedious to complete, they require you to perform many difficult actions, that failing a single one of them will cause the level to reset. Having a few checkpoints on those levels so you wouldn't need to finish the parts you already completed many times before would make the game a lot less frustrating. Still, a very solid submission!
So this is a nice reversal of roles. I liked the beginning where it appears like you go in as the player to fight the dragon but the screen flips and you actually need to play as the dragon. I felt the dragon's limited movement didn't allow to dodge the player's shots very well, so the best bet is just to walk around and try to corner the player before using fire, which is a little unfortunate since it makes flying redundant for the most part. Still, a pretty cool concept.
This a creative idea that piqued my interest since I am a big enjoyer of chess. I liked the concept of needing to spot cheating by player, and how sometimes the players will try to hide their cheating to make it more challenging to spot. However, the 8 bit style make it difficult to tell the difference between pieces. Also, sometimes it felt like they were playing a little too fast so you didn't have time to spot everything in time. You can restart the game which will have the exact same moves occur again, which does make it easier to spot every cheating attempt, however I'm not sure how good it is since there is no reason to play again once you found every mistake. Another thing is that finding these cheating attempts doesn't change anything on the board, I would expect it at least make the player that cheated go back or even disqualify someone after they attempted to cheat multiple times, but nothing changes when catch them cheating, which makes it feel a little pointless. Still, as a chess player I enjoyed this concept even if there was a few things I'd change.
This is quite a fun game. I liked the silly idea of being a happy little fire that wants to spread its warmth, when in actuality your goal is to burn everything. Having some enemies and objects shoot water, as well as having some pools of water, makes the game challenging, perhaps too challenging for some players, but the fact that burning something makes it stop shooting water makes the levels very doable. the music and art are simple but cute and fitting,
This was a cute little with some nice simple ideas and well done execution. I liked the mechanic of switching locations, which does implement the theme in a different way than what you intially think about. I don't think it was neccessary to make the rocks shoot at the player as it just kind of disturbs the puzzle solving and doesn't add worthwhile challenge (perhaps it could have been good if the things that enemies shoot at the player could have been used fo puzzle solving). Also more levels would have been nice, but for the limited time of the jam this is a well made game.
This game has a really creative concept done to prefection. The creation of the game is really immersive and you actually add some things that actual game developers add, as well as some silly things that are also pretty enjoyable. It's nice that the game starts very easy, but the more elements you add, the more challenging it becomes. Also giving you the choice on which elements to add helps your sense of control over the game development. A few small notes, I would say that it would be nice if the game reacted to you dying instead of saying that the game is too easy until a certain point, and also maybe have less versions of the game but more options to choose from. But these are just small nitpicks, this game is very good and probably the most popular jam game I have ever seen.
So this is a fun little submission to the jam. At first, I was a little confused on what I was supposed to do, but eventually I understood the point. It's a nice implementation of the theme, that instead of fishing for crabs, you are a crab that wants to be fished. It is a little confusing sometimes to know what you are controlling and what is your goal in any given moment, but the game works well enough so it doesn't ruin the game. Also, I really liked the music that uses background sounds.
So this was a pretty enjoyable game. It has quite a bizzare concept, plants growing people in order to fight AI, but it work well enough and makes sense for the theme, even if switching people and plants was only done for the theme and doesn't provide any gameplay differences. I liked the concept of you needing to constantly water the people, and also water being used for both buying, attacking and keeping the people alive, which meant you had to meant your water usuage on each of them. The first couple of tries I struggled to make it far, but once I adopted a strategy of first planting water providers and defending on my own, and later planting ranged attackers, I was able to win the game quite easily. I will say that the game starts quite difficult but once you are able to set up a defence it gets too easy and you don't run into much trouble. Also, it felt like ranged people made the melee ones obsolete, and perhaps a bit more of enemy variation besides different skins would make the game more interesting. But especially considering that this was done in 2 days, this was a very well put together and fun game.
This was pretty well done. Simple concept but it does fit the theme of the jam and pretty easy to get the hang of. I'm impressed that there are 9 different abilities, however sinc they all charge relatively quickly, you are usually better off spamming the abilities rather than trying to use them at the right time. Pretty good art as well, and even though the game goes by quickly, it still manages to be quite enjoyable.
Very nice game, I enjoyed running around trying to place things in their correct places against the tight time limit. The concept is quite simple but is executed well, and fits the theme pretty well. Most of the levels can be very difficult to get on time and needed multiple attempts in order to know the layout, I enjoyed that because I like challenging where you need to play really well in order to win, but other people may dislike this high difficulty and give up to soon. Also, sometimes coins would fly out of the map which means that the level is unpassable and I needed to wait for the timer. On that note, adding a restart button would save a lot of waiting when you know you can't finish a level. But overall, enjoyed this one quite a bit!
At first I was a bit confused on what to do and what's special about the game, but once I understood that you have to avoid the matches instead of creating them, I started really liking this concept. It is very creative and fits the theme very well. It is qutie simple to play, it may get little boring after a while, but you still need to always be on your toes in case you are in a bad area. The art and audio are very cute, and the polish level is very high, especially considering that this game was only made in 2 days. A very ingenious submission to the jam
I really liked this game. The gameplay loop is simple but fun, and there are just enough to keep you occupied, but not too much that it becomes to complicated. All of the tasks are straight forward, which means that the difficulty comes from completing them as fast as possible. It was engaging enough to make me play another time to see if I can improve on my first score. The art is simple but fitting and the audio also fits the game quite well. If I had to give some criticism, I would say that the text dump at the start of the game is unnecessary, a lot of it can be removed and the rest can be transferred to smaller dialogue boxes in the fitting areas. I would also say that it doesn't really fit the theme that well since games like this have existed for a while, so no roles are really being reversed. But overall, a very solid game and an enjoyable time.
Pretty nice game overall, I liked a lot of the dialogue and general concept. The audio and graphics were very simple but it worked quite well. At first, I didn't entirely understand that you attack with fruits and vegetables instead of the sword but it was a pretty nice twist on what you'd expect. I would say that gameplay is quite simple and maybe it would be more interesting if you couldn't go into stealth mode if all of the guards in the room were dead, if guards could see you from further away in stealth mode, or if you could only go through locked doors when the key is on you, even after you go through it once.
This game looks quite interesting, I quite enjoyed the atmosphere and unique visuals. Unfortunately, I was unable to progress much even after trying everything in my mind and spending quite a while on it. I really hoped to play this game to its fullest, but I'll try to give this game the rating it deserves, even if I wasn't able to finish it (probably because I was dumb and missed something obvious).
This game... is quite interesting. I'll start with the positives: the sound design is immaculate, the game looks quite good as well, I can tell a lot of work went into making this look like an actual shop, and I really enjoyed the concept of running your own shop and doing everything. Unfortonately, I think that it is held back by a few design and gameplay choices. First of all, the game explains you everything in the pause menu, that doesn't actually pause the game which means that you have to learn the game while costumers are demanding items. I think that for a game this complex you'll need a tutorial or at the very least explanations while the game is paused. Because of this, in my first time playing the game, I didn't understand anything until I found that it was explained in the pause menu, and by the time I was done with that, I had already lost. Then in the second time, I knew everything so the first 10-15 minutes were quite easy, which meant that I spent most of the time waiting for costumers to show up. It did get more interesting after that when customers came in faster and started asking for more specific items, but then it felt like the difficulty jump was too high and I pretty quickly lost, and I don't really feel like waiting another 10-15 minutes just to experience the harder difficulty again. Secondly, picking up and placing ores on the anvil was quite annoying to get right, especially when it was necessart to get them exactly on the anvil, which the experience into frustrating more than anything. More compplaints are that you can't really do anything with the gold you get (like upgrading your gear) which makes it feels quite meaningless, and also going into the main pauses everything in the main game, which cancels any concept of difficulty in that part. I know I have criticized this game quite heavily, but that's only because I felt like a few small changes would have made it into one of the best games of this jam, but it ended up only being pretty good. Still a really solid job all around!
Hi, I have been developing games for about 2 years so far, and I would like to find people that could join my team for the jam. Mainly looking here for people with solid experience (in their fields and in making games, especially for game jams) that are over 16 and have a good amount of time for the jam. Also, I want someone that knows how to make 2d/ 3d art and possibly animations as well, and someone that can create sounds and music for the game. Not really looking for another programmer though. If you are interested, comment on this post or more preferably send me a friend on request on discord at NnY#9244, and we can talk more extensively there.
As the jam is nearing its end, I am sure that a lot of you got some criticism and points for improvement, so you might want to upload an improved version of your game after the jam ends. Also, maybe there were some features that you wanted to add, but didn't have time to. So if you are planning to update your game, you can make a comment on this topic with a link to your game page and explain what you're adding in short, so that other people will know to check it out. I'll start:
Game page: https://nnygames.itch.io/lost-in-chaos
What will be added: New shock ability, new starting cinematic, builds for WebGL and Linux, balancing, bug fixes, and more small changes.
You can also come back here after the jam is over and check the changes that people made to their games.
I really like the art style of this, quite simple but it works really well. The main concept is also quite interesting, you have a lot to worry about, which could work in concept, but doesn't work that well when playing this game. I felt like the grey hearts emptied way too fast, and the shooting felt pretty slow and didn't come out of the gun. Enemies kill you really fast and more often than not you don't get a death screen and you need to restart to play again. Also, I don't like the lack of a tutorial. The music is pretty mediocre, and the sounds are way too loud. I'm sorry for being so harsh, but this game has a pretty good idea, but just isn't that well made or fun.
I rated and about to comment, here's my game https://itch.io/jam/brackeys-6/rate/1177483
I think this game did a good job matching the theme and being overall pretty polished and enjoyable. The graphics and audio are simple and probably more could have been done with them, but it works for this type of game and jam (I especially liked how the music got faster as the game got more chaotic). It is easy to get the hang of how to play the game, but it can get pretty chaotic trying to manage all of the cars to go in the right lanes. One problem however was the tutorial, it felt like a bunch of information was pushed at me and it just made me more confused than before, but after playing a few seconds for the game I understood everything, so maybe a tutorial wasn't that necessary (also, when trying to re-enter the tutorial, there is a black screen and you have to restart the game). Also, I don't think that all of the boosters and the bombs were necessary as it already got chaotic enough, but that's more of a design choice. In conclusion, this is a well made and enjoyable game!