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A jam submission

Hat FighterView game page

Survive waves of enemies
Submitted by CSK — 21 minutes, 57 seconds before the deadline
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Hat Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6973.2423.625
Audio#10052.4602.750
Game Design#11152.5712.875
Overall#11222.5342.833
Innovation#11612.4602.750
Fun#13682.2362.500
Graphics#14092.2362.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You gain stunned enemies as friends to become stronger and survive for longer.

Did you write all the code yourself and made all the assets from scratch?
Code, Models, Main Theme, hit sounds are self made. Gun sounds are only self edited.

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Comments

Submitted

Nice game, I liked it! 

The character felt good to control, both with moving and shooting, and while the graphics are simple, I find them cute and I like them.

I don't really like how stunned enemies always stay in their place, since by day 15+, the whole battlefield is cluttered with them and they get in the way. Maybe have them despawn after a certain time or at the end of each day? Finally, it unfortunately seems like healing yourself and your friends doesen't drain your money.

Still, I like your game and I hope you continue with game dev! 

Ironic how the main character doesen't have a hat in a game called hat fighter... Maybe that's why all the hatted folk are trying to kill them? :O

Submitted

It is a well made game cause I have never made a shooter game before, but to not let auto-spam and holding down left-trigger are nice touches! But, I feel that the game got a bit too easy after a point. Once I got like 6 friends I needed one shot and all the enemies in a group were dead. Maybe you could increase the enemies health as rounds go on or something like that. But, it is a game jam and it is really well made, nice job!

Developer

Thanks for the Feedback. We really appreciate it very much.

Submitted

Cool game concept overall but needs some work. I think it is boring to read a huge block of text for the how-to-play screen I would recommend splitting it up in some way such as writing, "Use the WASD keys to move" on a wall. Another way to split up your dialogue to make small amounts of text appear on the screen and when you press space or something it moves on to the next line.

P.S. I would really appreciate it if you take a look at my game, Pitch Black.

Submitted

I like it

Submitted

Good idea, however (sorry if this sounds harsh) the game is preety poorly optimized in while still, it seems preety un-polished other than that, its fine 

Developer

We wanted it to look minimalistic, which may made it look unpolished (which it definitely is). Thanks for the feedback though.

Submitted

The concept is cool but the price for allies becomes really high really fast. There are also a ton of enemies standing around and so you could try to make only some of them stay. Other than that, cool idea.

Developer

Thanks for your feedback. We appreciate it!

Submitted

this game is great! cool idea

Developer

Thanks for the positive feedback.