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A jam submission

MixturesView game page

A Platformer created for the Brackeys Game Jam 2021.1!
Submitted by Cab — 19 minutes, 50 seconds before the deadline
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Mixtures's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#793.8623.862
Game Design#1923.7243.724
Overall#2453.5523.552
Audio#2493.4483.448
Fun#2743.5523.552
Theme#5333.4483.448
Graphics#6323.2763.276

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Because to get through the rooms of the lab, you use potions that give you special abillites, but the kicker is that these potions can be mixed together at any time to create new potions with new stronger abillites.

2 different potions can be great, but mixed together, it can becomes something new, something better, something stronger, together.

Did you write all the code yourself and made all the assets from scratch?
All the 3D and 2D art is made by me as well as the code, but I did use code from older projects from mine. I also had Brackeys tutorials by my side for primarily character movement and the throwable explosive potions.

The music and sound effects were however made by HYPRCCRY and Miguel Cintra respectively. They are credited in-game and their itch pages can be found in the description of the game page.

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Comments

Submitted(+1)

Very cool. Nice simple and effective art, good music and sfx, brilliant mechanics and puzzles. Very good way of incorporating the theme. Nice one.

Developer(+1)

Thanks man, your game was great too! I look forward to the voting results tomorrow.

Have a good day!

Submitted

it was very good your game bro. only my pc, which is super weak, was lagando hehe, but I thought the question of potions was very cool.
Developer(+1)

Shame it lagged, but despite that, thanks for playing my dude. :D

Submitted(+1)

It  actually felt very fun to get the hang of switching potions. Super cool and unique entry.

Developer

Thanks a bunch!

Submitted(+1)

The concept of potions being 'stronger together' was a very witty take on the theme lol XD

Developer(+1)

lel, thanks!

Submitted(+1)

Good concept for a puzzle game, a bit more polishing and it could be a great full game! Keep up the good work!

Developer

Thanks a bunch, you too!

Submitted(+1)

Nice, I love how you can mix the potions

Developer

Thank you!

Submitted(+1)

Great concept, I really like the idea of mixing the potions together, that's a very creative take on the theme :) Overall you did a great job, the graphics and the music/sounds are awesome too, very well done :)

Developer

:D

Submitted(+1)

Really really innovative take on the theme! I liked the music, gameplay, and had fun playing. This is probably one of the most unique games I have seen in this jam so far!

Developer

Thank you so much!

Glad you liked the music as well, I can't thank HYPRCRRY enough for his fantastic work on it!

Submitted(+1)

Really cool concept, I loved solving puzzles by combining potions. I got stuck for ages on the last puzzle even after I figured out what to do because of the controls. Even with that single drawback, I still found myself hooked on the design and the innovation. Great work.

Developer(+1)

Thanks a bunch!

I'll see what I can do about controls, I could add an image in that first level on how I think you should place your fingers on the keys, instead of "having a seperate finger on each key is reccomended." But with that said, I don't want to seem patronizing, or discourage other ways to play the game.

Other than that, key rebindings and controller support are the only other solutions I can think of. Still, thanks again!

Submitted(+1)

I was unable to get past the level where you get your second bottle, I kept getting stuck when I jumped and was too close to a way, there seems to be an immediate loss of all upwards momentum when you hit a way when jumping.

I can see how having many different mixtures could create for some interesting puzzles.  

Developer(+1)

I see, thank you for your feedback, I'll see if I can fix that once the jam is over.

Submitted(+1)

I would recommend making the background a bit darker than the platforms (or vice versa) so they don't mix, but otherwise it's a very good game.

Also a nice stalemate resolution system)

Developer(+1)

Thank you, and you're right! 

And dang, making the background darker is such an obvious solution, why didn't I think of that? Thanks again!

Submitted(+1)

VERY VERY VERY LOVELY GAME!!! Really great way to interpret the jam theme! This was truely a great experience. I was mind blown about how well you polished the game. The gameplay style was a whole other story. It was really smooth and playable! I really admire these gamedevs who can create such awesome games in small periods of time :D.


ps O left a rly great rating :)

Developer(+1)

Thank you very much for such high praise! :O

Submitted (1 edit) (+1)

! np! :)  deserved :)

Submitted(+1)

This was amazing, very fun to play and an incredibly unique concept :D Fits very well with the theme. 

Developer

Thank you :D

Submitted(+1)

Ah this game is just genius! The way the potions mixed is really dang cool. A double jump potion and world slow potion are insanely creative. And darn some of the parkour is harsh when you keep getting stuck on ledges. And I kinda wanna mix all the potions together though... but nevertheless I love this game a lot! So good :)

Developer(+1)

Aw, thank you so much!

Yeah something goes wrong with the player and ground collisions when you jump at the ground from the side, and I unfortunately don't exactly know why...

Still, thanks again for playing and the feedback! :D

Submitted(+1)

Really enjoyed playing your game! The idea of mixing potions to get different effects is pretty cool^^

Developer

Thanks a bunch, glad you liked it!

Submitted(+1)

The little feet animation is awesome! The game looks and feels great. Well done!

Developer

Thanks, you too!

Submitted (2 edits) (+1)

I really liked your game, I find the  levels smart and more than that, the tutorial part, how the mechanism are explained is great. just icons, descriptions of it in another context, but no order or precise explanation, the player has to find by himself what "slow" "fast" and "exploding" would do mixed together, and I liked it. For example the slow + exploding mix I was like "uuuuuh of course it would do that !"  anyway liked the logic of it. Also for how we have to guess when to use the green pot by ourselves.
Catchy music not so boring on repeat, good job.


"My day has been good thanks ;)

😸

Developer (1 edit)

:D :D :D

Submitted(+1)

Incredible game, at first i thought the guy was a penguim hihi. The mechanics are complex, dynamic and cool and the visuals are really well done, especially the visual effects and potion animations, I just got stuck in some door there after pickin the sluggishvium ;-;

Developer(+1)

Thank you! You're not the only one who thought they were a penguin. :)

Could you please elaborate on how and where you got stuck on that door? Sounds like a bug from how you described it.

Submitted (1 edit) (+1)

The door right after passing the move sensor laser is teleporting to the other back there that I've already passed, don't know if that's really a bug, I just didn't found the right way, so got stuck on the level.

Developer(+1)

Ah! I know what you're talking about now, yeah you're supposed to mix both potions to create timed explosives that can be used on that first lower button you encounter in the level, that button activates the exit door.

I wish I had created wires to show how what every button in every level connects to, but I didn't have time!

Hope you'll try that level again, and good luck!

Submitted

Nice game! 

I'd really appreciate it if you'd play my game too!