Very cool. Nice simple and effective art, good music and sfx, brilliant mechanics and puzzles. Very good way of incorporating the theme. Nice one.
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Mixtures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #79 | 3.862 | 3.862 |
Game Design | #192 | 3.724 | 3.724 |
Overall | #245 | 3.552 | 3.552 |
Audio | #249 | 3.448 | 3.448 |
Fun | #274 | 3.552 | 3.552 |
Theme | #533 | 3.448 | 3.448 |
Graphics | #632 | 3.276 | 3.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Because to get through the rooms of the lab, you use potions that give you special abillites, but the kicker is that these potions can be mixed together at any time to create new potions with new stronger abillites.
2 different potions can be great, but mixed together, it can becomes something new, something better, something stronger, together.
Did you write all the code yourself and made all the assets from scratch?
All the 3D and 2D art is made by me as well as the code, but I did use code from older projects from mine. I also had Brackeys tutorials by my side for primarily character movement and the throwable explosive potions.
The music and sound effects were however made by HYPRCCRY and Miguel Cintra respectively. They are credited in-game and their itch pages can be found in the description of the game page.
Comments
The concept of potions being 'stronger together' was a very witty take on the theme lol XD
Really really innovative take on the theme! I liked the music, gameplay, and had fun playing. This is probably one of the most unique games I have seen in this jam so far!
Really cool concept, I loved solving puzzles by combining potions. I got stuck for ages on the last puzzle even after I figured out what to do because of the controls. Even with that single drawback, I still found myself hooked on the design and the innovation. Great work.
Thanks a bunch!
I'll see what I can do about controls, I could add an image in that first level on how I think you should place your fingers on the keys, instead of "having a seperate finger on each key is reccomended." But with that said, I don't want to seem patronizing, or discourage other ways to play the game.
Other than that, key rebindings and controller support are the only other solutions I can think of. Still, thanks again!
I was unable to get past the level where you get your second bottle, I kept getting stuck when I jumped and was too close to a way, there seems to be an immediate loss of all upwards momentum when you hit a way when jumping.
I can see how having many different mixtures could create for some interesting puzzles.
I would recommend making the background a bit darker than the platforms (or vice versa) so they don't mix, but otherwise it's a very good game.
Also a nice stalemate resolution system)
VERY VERY VERY LOVELY GAME!!! Really great way to interpret the jam theme! This was truely a great experience. I was mind blown about how well you polished the game. The gameplay style was a whole other story. It was really smooth and playable! I really admire these gamedevs who can create such awesome games in small periods of time :D.
ps O left a rly great rating :)
Ah this game is just genius! The way the potions mixed is really dang cool. A double jump potion and world slow potion are insanely creative. And darn some of the parkour is harsh when you keep getting stuck on ledges. And I kinda wanna mix all the potions together though... but nevertheless I love this game a lot! So good :)
Really enjoyed playing your game! The idea of mixing potions to get different effects is pretty cool^^
The little feet animation is awesome! The game looks and feels great. Well done!
I really liked your game, I find the levels smart and more than that, the tutorial part, how the mechanism are explained is great. just icons, descriptions of it in another context, but no order or precise explanation, the player has to find by himself what "slow" "fast" and "exploding" would do mixed together, and I liked it. For example the slow + exploding mix I was like "uuuuuh of course it would do that !" anyway liked the logic of it. Also for how we have to guess when to use the green pot by ourselves.
Catchy music not so boring on repeat, good job.
"My day has been good thanks ;)"
😸
Incredible game, at first i thought the guy was a penguim hihi. The mechanics are complex, dynamic and cool and the visuals are really well done, especially the visual effects and potion animations, I just got stuck in some door there after pickin the sluggishvium ;-;
Ah! I know what you're talking about now, yeah you're supposed to mix both potions to create timed explosives that can be used on that first lower button you encounter in the level, that button activates the exit door.
I wish I had created wires to show how what every button in every level connects to, but I didn't have time!
Hope you'll try that level again, and good luck!
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