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A jam submission

Escape of the AppliancesView game page

Lead Roberto the robot vacuum and Frank the fridge on the path to escape the space station.
Submitted by Sebastian Biala-Learmonth — 40 minutes, 47 seconds before the deadline
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Escape of the Appliances's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1074.0744.074
Audio#3183.3333.333
Innovation#3223.4443.444
Overall#3733.4203.420
Game Design#3973.4443.444
Graphics#6903.1853.185
Fun#7213.0373.037

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
To proceed through the assortment of puzzles, you must utilise the 2 characters' unique skillsets in order to proceed, with it being impossible to progress without having both of them work together.

Did you write all the code yourself and made all the assets from scratch?
While the majority of the art assets outside of the character models were from Unity Asset Packs, I wrote all the code myself from scratch.

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+1)

Really cool game, I liked it! A bit hard to see depth, so you can't always see where you can go under or not. Also, collisions were a bit weird, I sometimes could go through walls or get on top of them.

Developer

Thanks for taking the time to play my game, I definitely agree with the issues with visibility of certain things, turns out that it's way harder to make a top down game look right than I anticipated. Definitely will work on that some more.

Submitted(+1)

Quite interesting idea. It was actually pretty fun to play. I would recommend to somehow highlight those characters which can be controlled, because it took me a while to understand where to start. Also I suggest adding shading, maybe different colors for the walls (just to make sure that player can clearly see where is the wall). But it was great game, keep it up! 

Developer

Thanks for taking the time to play my game, and yeah, I started running out of time near the end and wasn't able to add as much feedback to it as I wanted. I'll take it on board for the future regardless though, definitely need to work on communicating that stuff with the player more.

Viewing comments 2 to 1 of 22 · Previous page · First page