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Monstrominum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1288 | 2.055 | 3.250 |
Graphics | #1692 | 1.739 | 2.750 |
Innovation | #1733 | 1.581 | 2.500 |
Theme | #1757 | 1.581 | 2.500 |
Overall | #1762 | 1.634 | 2.583 |
Fun | #1799 | 1.423 | 2.250 |
Game Design | #1808 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to make friends to get to a castle
Did you write all the code yourself and made all the assets from scratch?
I used some assets from the Internet but they are free and I gave credits in the game
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Comments
nice rpg but your game scope is way too big for a one week jam.
Yeah I know :/
At least I finally got to somehow finish a game :)
Good job I enjoyed your game! I liked the camera zoom when you get to the forest maze! I was a bit confused at first in the battles but I think I mostly understood. Do your allies have a one turn cool down? and can you only use 2 allies each turn? I know there is only a week and you did a good job in that time period, but if you keep developing this one suggestion I would make is either condensing your map (it seemed like a lot off movement with only trees, especially at the start) or adding collectables or other tasks to end some of the monotony. A mini-map might be nice too! overall good work!
Thanks for the nice feedback.
Yes the allies are limited to 2 and have a 1 round cooldown. The plan was to visualise the cooldown with a lock that appears over them and the limit of two allies was supossed to be implemented in the tutorial. But in the end I ran out of time and somehow the game just broke.
So I don't really think I will keep on developing but if I do I'll consider using your ideas (espasially the improving of the world).
Gotcha! No worries though I still though it was fun! and whatever you do for you next project, good luck!