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Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #697 | 2.959 | 3.091 |
Innovation | #778 | 2.698 | 2.818 |
Audio | #928 | 2.437 | 2.545 |
Overall | #965 | 2.568 | 2.682 |
Fun | #1021 | 2.437 | 2.545 |
Graphics | #1030 | 2.524 | 2.636 |
Theme | #1079 | 2.350 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Managing a farm is a chaotic venture. Having to plant, water, and harvest the crops while also having to sell them at the farm stand all before the end of the day forces the player into a huge juggling act. All of the upgrades in the game speed up different aspects of the game making it more and more chaotic as the player attempts to keep their farm running.
Did you write all the code yourself and made all the assets from scratch?
All of the assets & code were created/written by our group except for the crop assets & the player sprite.
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