nice game! when you get to the end it gets kind of trippy imo lol
studzy
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that depends on where you were, in the start of the level did that so players would be aware that a certain enemy was there (because he could 3-shot you if you didnt notice him), at the middle in the pipes section it’s just a coincidence since the see-range is actually a circle i manually tweak & i put the enemy near a wall for some reason, at the end it’s like that for the same reason i did it at the start
hey, sorry for the late response!
i tried your fix and it didnt seem to work, the player still ocassionaly clings to walls, i added a new physics material 2d with friction 0 to both the collider & the rigibody2d, but now it seems like the player is going through the wall a bit and comes back fast, which is pretty weird
hey bunnywife!
you must have winrar installed to open the windows build archive, you can install it @ here (direct link)
https://studzy.itch.io/true-chaos
would truly appreciate if anyone could check it out lol