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KTWondersheep

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A member registered Aug 06, 2021 · View creator page →

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Thanks so much :)

Thanks :)

And yeah, undo would probably have been smart if we'd thought of it, good call!

This is certainly chaotic - so much so that even after reading the how to play I wasn't sure how to play! Is the player not supposed to touch the button? Does the player have to stop the monsters pressing the button?

Controls seem to work ok, looks good, sounds reasonable, premise seems good, I just couldn't understand it!

That was different, and quite entertaining for a few minutes :)

Your progress shouldn't be lost - if you go to the main menu there's a 'continue' option, or a level skip option to any level you've previously completed (even on webgl this should work unless you're in incognito mode and wiping the saved data!).


I'm so glad you're enjoying it - thank you!

Thanks :)

Thanks :)

Great looking game! Seems well implemented, and controls work well (although as a non-QWERTY user, WASD is unfortunate!). I think I'm missing the point a bit on the chaos - am I playing the game wrong? I walk around, find an enemy, press space to attack it, it dies, I draw a line in the signature box, drag it to the bottom and then walk around some more, repeat. After a few I end up on the next level.

Thanks for playing, and thanks for the feedback.

I didn't rate it poorly, in any case, I was just unable to rate it.

Oh, that's really annoying :(

For me it's acting as if "Decompression fallback" wasn't ticked when it was built. It just sits forever on

:(

Brilliant use of the theme. May only be a basic shooter mechanically, but the chaos theme is spot on and I really enjoyed the few minutes I spent doing it. Bonus points for the Disney reference.

Excellent execution of a game jam!

If anyone on level 2 can't get the cars to appear because they didn't read the intro text before the first level ( ;) ), press space (or the flashing green go button in the top right) after placing the tiles.

Thanks. What happened when you tried to beat it? You couldn't find a way to connect the start to the end, or you couldn't make the cars start to come out?

If the latter, the cars come out when you either use all your swaps, press space, or press the flashing green go button in the top right.

There doesn't seem to be a game here :(

Thanks. The easiest way to beat the second level is straight line from the left to the right, then a  left-to-up bend tile, and up tiles up to the exit, and finally a down-to-right bend tile to connect to the exit (and then hit the ">>" button or space, as in the intro text to start the cars) :)

Enjoyed this - it looks beautiful, and moves well. I felt the pace was a little slow - I eventually gave up after I'd spent several minutes running around trying to find the last mob on the level, but it was fun while I was shooting stuff.

Hi, I'm really sorry, but I don't think you ticked the compression compatibility option in the player settings when building it, so it doesn't actually load the game :(

Oh, the game page says this was published 2 days before the Brackeys jam started. Was this really done from scratch for the Brackeys jam?

Hi there. I can't work out what's going on in the game. The area to play in is tiny, and I don't seem able to influence what's happening at all? Just sprites moving at the bottom and sometimes getting sucked into a UFO.

Assets look nice though.

Great game. Very very hard, and if you want to continue this, maybe allowing rotating the camera would help, but loved it. Good job!

A nice reskin of  a match four game, working well. I like that you went as far as having music and sound effects integrated, and the graphics look cute. It might have been nice to have more made of the 'no stopping' theme, as this felt like a standard match4 (which happen to be continuous play), rather than a game with a new 'no stopping' mechanic added - but you can only be a little picky when you're writing a game in a weekend, I realise, and this all works well together. Nice job.


It felt very difficult very quickly, to me - although that might have been what you were going for!

One possible bit of feedback if you want to continue this after the jam is that the 'next' player updates before the previous player has been shown yet, so I kept finding myself looking to the next graphic, planning where they were going, only to realise a moment later when I'd clocked what piece I was dropping that it was different.

Nice graphics :)

The bombs and dynamite seemed to always explode immediately underneath me when I placed them, ultimately killing me, which was a shame. I guess that's a bug of some sort?

Once my dog had been killed the game over screen didn't trigger and I was left with the other dogs running forever - which I guess does fit with "no stopping" ;)

The graphics look fun, but I'm afraid the game doesn't run for me with a JS error.

I'm really sorry to mark this down because the graphics look cute and it sounds fun, but the game doesn't start for me - pressing space does nothing.

https://www.twitch.tv/ktwondersheep
I only just started streaming gamedev last week, so it's all very new and I'm finding my way (with both streaming and gamedev) - a follow would be greatly appreciated, thank you!

Thanks very much!

It was far too ambitious, it was my first jam, first 'released' game and I had no idea how much I could try to bite off. (Plus I was streaming most of the development on Twitch, and that may have slowed things more than a little as well :)).