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Dungeon Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #47 | 3.926 | 3.926 |
Game Design | #87 | 3.815 | 3.815 |
Audio | #272 | 3.333 | 3.333 |
Overall | #289 | 3.407 | 3.407 |
Theme | #353 | 3.407 | 3.407 |
Innovation | #577 | 2.963 | 2.963 |
Graphics | #750 | 3.000 | 3.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You just got fired from you job at a dungeon and now you want revenge by killing the boss and causing some chaos.
Did you write all the code yourself and made all the assets from scratch?
I made everything except the font and the SFX was made using sfxr.
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Comments
Never made it to the boss, but had fun trying!
Really cool that you have multiple playable characters and more so that they are unlockable. Also great that they all have different weapons and feel different to play. I managed to clear lots of rooms but it felt like a battle of attrition (at least at my skill level), so I always ended up running out of resources whilst trading hits with the enemies. I wasn't able to dodge that successfully and the aiming offset took a bit of getting used to but those are small complaints. Took me a while to work out I can toggle the map with 'm' (and thus plan a route to the boss visiting the 'pickup' rooms along the way) but I think I just missed it during the tutorial. Definitely cool that you included a map though, it gives the game a more tactical element! Graphics wise it would have been great if you could make the enemy weapons more distinctive so the player can easily recognise them. I like the cube characters and that you gave the playable ones distinct features.
The SFX and music were both great and its cool that you managed to incorporate a whole backstory, I find the premise interesting (so I would love to find out what happens after beating the boss).
Thx for playing my game and giving me some constructive criticism! I'm happy that you enjoyed the characters and I do agree with you that the enemies were a bit too similar but sadly I didn't have enough time to think of some interesting character designs for them since the visuals are simplistic and just adding details seemed to make things worse but it can have ways for me to differentiate them more if I had more time to do some trial and error with the design. The attrition factor wasn't that much of an issue for me when I play tested it but it's sort of my fault for not getting other people to playtest my game since my experience playtesting is different from other people. I'm still happy that your able to enjoy my game and I'll make sure to learn from my mistakes when I'm making my next one!
You bet your a** I did. And 2 times! Once with Average Joe and again with Tanky Lilly.
Very entertaining dungeon game! I had more fun with Average Joe. I think the battles were more balanced with him. With Lilly was fun too shooting the minigun, but it was impossible to make a few screens without having to use the medikits, cause she's super slow moving.
I'm glad the game saves your progress, cause I accidentally close the browser after completing the game with Joe. Points on that!
Also the story is fun, and the dream of every employee :)
Great work! Congratulations!
Edit: Forgot to mention. I remember you game "Slime Island" from the last jam. I've defeated the Big Boss Slime back then :)
Wow! Thank you so much for playing my game and completing the game. The game does need some balancing which I do agree on. Its really nice to see that you enjoyed it enough to beat it twice :) Also I just realised that your also the creator of brotherhood of the dragon from the last jam. Its nice to see you participating in this one too. Thx for playing both of my games. I enjoyed both of your games too! Good luck on this jam and the future ones to come!
This is fun!
Thx for playing :D
The Best and Most Sophisticated AI I've ever played with. I have So much fun Playing this, I mean how you make the knife guy dodge your bullets while slowly gaining on you is a amazing. And the Mechanics.... Simple yet so much fun to play with. love the grenade slowmo. The Clever Level Design where you need to plan which order of room you need to go to... there's a speed run opportunity. Overall Brilliantly Polished and Amazing Game.. Well Done Sir 👍
Thx for the kind words and playing my game. I'm happy that you enjoyed the AI since I put lots of effort into not making it boring. I do agree that there is speedrun potential (I think the knife character will be the best option for speedrunning). Very happy you enjoyed it and good luck to you :D