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Human INC

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A member registered Jan 04, 2019 · View creator page →

Creator of

Recent community posts

Thank you for the constructive criticism. Our original scope was too big and we paid the price. It was a good learning experience and I'm still happy that you still liked it to some extent.

Nice to see you found the Easter egg :)

I found all the cookies. A fun game and I love the art.

Hope you enjoy the game.

I'm only getting black pngs. Can anyone tell me what's going on

A fun and interesting game. Love the concept of a memory game which is very creative  even though my memory is awful making it really hard for me. The audio and visuals were good and made the game even better.  Maybe saying how much fish there are that you need to pick would be nice but I wouldn't find that a complete detriment to the game. I still found it quite enjoyable. You made something really fun and creative in only two days. Good luck on the jam!

A very interesting game. The concept and the way you went about the theme was extremely creative which lead to quite a fun game. I can clearly see this as a rage game. The camera was wonky since everything was the opposite so I had to turn my mouse upside down to at least make it playable but other than that it has a lot of potential. The map looks cool and fits the game really well making you actually think you a dice in a big room. Overall, an interesting, fun game. Good luck on the jam!

Quite a nice game. The art style was cool and the sound for the gunshots made each shot satisfying. When moving the camera doesn't really follow you that well and most of the time you on the edge of the screen rather than the middle which became a bit annoying. Even with that, I still found it enjoyable. The roll animation of rolling you dice was a nice touch and the idea of having new guns which forces you to think of new approaches for killing enemies was a very interesting idea. Good luck on the jam!

Happy to see that you enjoyed my game! I think the pity system could be a good idea. One of the previous comments said something about having a minimum dice upgrade. This may also solve the trouble you were having. 

Thank you for playing and rating my game! Balancing is quite a problem which I didn't have the time to properly fix and I do agree that the tutorial is bit to complicated for an overall simplistic game.

Thx for playing! Found out you can also play on mobile but the tutorial text is kinda wonky.

Always a pleasure to see people enjoy the strategy! That's an interesting suggestion for having a step after killing the enemy which would solve some problems my game has. Thx for the constructive feedback.

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Thx for playing for liking my game :)

A nice little game. Very fun and creative concept with a lot of potential. The different types of dices were nice as it made you weigh the risk or reward on whether to roll a d8 or not which was quite fun. At first I though the tutorial text was going to go away but it didn't which was quite annoying. Even with that, I still loved the game especially the visuals like the character and you done extremely well in a game made in only 2 days. Good luck on the jam!

An interesting game. You made a creative concept and the casino setting was a nice touch. Love the visuals especially the dice when they dance in battle and the music was fantastic too. The battle itself seems fun with lots of potential because of the unique dices and strategies but it felt confusing since everything goes on really fast without showing what's actually happening. You are given little information like what my health is or the enemy. The lobby I found was quite fun. I enjoyed just messing about and exploring the area for a short while. You made a fun game in just 2 days. Overall, an enjoyable experience. Good luck on the jam!

Quite a fun little game. Love the idea of throwing the dice at enemies and actually rolling to see what effect the dice will have. It would be nice to know when I can pick up the dice again for another throw instead of constantly clicking it. Did enjoy the effects the dice did and the simple visuals were nice. Overall, a great game you made in only 2 days. Good luck on the jam.

A short and sweet game. What a creative twist on the theme. The art style fitted perfectly with what the game was about and the choice of music was good too. Gameplay was a bit basic and there wasn't that much to do but I feel like it's completely fine for a game jam. It's new and I enjoyed it. You done a fantastic job on the game in only 2 day. Good luck on the jam.

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A nice, fun, little game. Really liked the art and your direction with the theme creating quite a creative game. I did enjoy the added mechanic of different combination dices will lead to different weapons. One problem would be the visual feedback. Knowing when you have low health, what weapon you got and where the boss was coming from would be nice but I understand that you only had 2 days to make it and within those 2 days, you made something quite engaging. The enemy design was visually pleasing especially the boss. Good luck on the jam!

Quite a fun and creative game. The visuals and audio were really nice while playing and the opening cutscene and ending cutscene made the game look very polished. Love the concept and the way you interpreted it. I would say that there is too little obstacles or challenges in the game making your only problem is looking for new things to flip. Even with that, it was still very impressive that you made such an interesting game in just 2 days. The sound effects made the world even more lively. Good luck on the jam!

Thx for playing. The main issue that you pointed out is the balancing which I didn't really had the time to tweak and fix. Happy that you enjoyed my game.

That's probably why. Didn't realise you can wall jump. Still a fun game still and I wish you luck!

A nice calming game. The music was quite nice and I do love the aesthetics of the game. Using simplistic shapes for the enemies were nice too. The aiming was quite bad and was annoying when trying to hit the small circles. I think using your mouse to aim is a far better option. I did find an exploit too which did help with the aiming problem. If you mainly focus on attacks which create a lot of projectiles, the enemy won't be able to reach the middle of the base to deal damage because the knockback from the large amount of projectiles. Even with that, your concept of using dice was very creative and was really fun deciding whether to risk it or stay safe. Overall, a fun game. Good luck on the jam!

Nice chaotic game. The dodging was fun and love the variety of weapons the dice have. I would say that it did force a strategy to just stay close to the walls rather than actually dodging all around the room but even with that I would say it's quite fun. The different modes add lots of replayability which is quite nice. Visuals and audio was good as well and you done very well in just two day. Good luck on the jam!

That was such an amazing game. Your the first game where I'll give 5 stars on everything. Love the simplistic visuals and the music added onto the intense gameplay. The variety of attacks that happened made the game more interesting as time goes on without it going bland. When the attacks were happening simultaneously, it was incredibly fun to try to dodge them all. I can see you got some inspiration from Undertale but you made it into your own game. Don't know if it's a bug or not but the big dice upgrade didn't give me a big dice or any special dice. Even with that, it didn't make the gameplay worse at all. The upgrades were fun too and it has lot's of potential of expanding. The fact that you made this in only two days amazes me. Good luck on the jam!

I think your concept is extremely creative with lots of potential. The idea of investing is basically gambling and just rolling with it was very nice to see done. The physics base role rather than just using a random number generator I would say was a nice touch to the game. A tutorial would be nice so I could understand the game a bit more but I understand the limited time you had to make it and you made a fun little game. Good luck on the jam!

Quite an entertaining game. Really liked the crude types drawing style of the game which I feel adds a lot of character. Love the chaotic feeling of the game which the music really conveys. Sometimes some rooms I don't really understand how to complete the one room where there's a platform with a button you can't reach with an enemy on it. Still an amazing game that you made in two days. Good luck on the jam!

Nice to see you like the gameplay mechanics. Gameplay is simple and the tutorial now looking at it again after submitting looks a bit too complicated. I'll make sure to try to improve my tutorials and such in later jams.

Happy that you enjoyed it. Now looking at it again, I do agree with you there. Maybe I should of made the tutorial more interactive or maybe just simplifying it.

A very nice game with lots polish. The art was phenomenal and fits well with the entire theme. The design for Eldieritch I especially love and the music is really good as well making me even more engaged. I feel like adding more restriction to the player would be good because it encourages players to only pick either full attack or full heal removing the whole chance aspect of the game. A very impressive game you made in just two days even with that small problem. It has lots of potential with great visuals and audio. Good luck on the jam!

Thx for playing and enjoying my game! Sadly, I didn't have enough time to add graphics for the sides and I'm quite bad at art so I didn't want to make it too complicated but it's nice to hear that you liked the strategy.

Thx for the 5 stars. Sad to know that my game idea wasn't that original but originality is hard to come by anyway so I'm fine with that. Really nice to see you still found enjoyment in it.

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Such an amazing and polished game. Love the concept, very unique and a lot of fun. The comedy in the game was nice and gave me a smile here and there and the art and the choice of music only makes it better. The camera angles were good until every time you have to restart a level it gets replayed which gets annoying after some time. Still a really fun and addicting game with such a creative idea. Impressive that you made it in only two days. Good luck on the jam!

A fun little top down shooter. Love the randomness you decided to implement into the game. Doesn't make or break you but forces you to be good at changing ways on how to beat each wave. It would of been cool to have a bigger map with more obstacles and new enemies but I understand the time limit we have and sometimes you need to stay grounded. The recoil you added was quite a nice touch adding some extra difficulty to the game and love the visual and audio feedback. Good luck on the jam!

Really interesting game. Love the concept of being inside the dice and the level design of how the dice gets involved in each level. The movement I would say is a bit iffy because you slide quite a bit and floaty jumps. Still a fun experience with very good visuals. It's amazing that you finished this in only 2 days. Good luck on the jam!

An extremely polished game with interesting levels. Love the concept of needing to unite the dice back together in love and the art definitely fits that idea and the music too. Since you can only see the top part of the dice, it gets hard to know which value is in what place. It wasn't too much of a struggle for me though and it is just a small thing for an overall amazing game.  You made something beautiful with such a hear warming aesthetic in just two days. Good luck on the jam!

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Your concept has a lot of potential and could of been really fun. An auto battler would of been nice. It's a shame that you didn't have enough time to finish it. Happens to the best of us. Hopefully you now know what is beyond your limit and plan your scope accordingly. Good luck on the jam and the future ones to come!

A fun and addictive game. Love the choice of music and art and the concept is quite unique and nice. You decided to choose the randomness side of the theme rather than the actual dice itself which I thought was really creative. It's a shame that you didn't have enough time to add extra stuff because I would of loved if each item has a unique effect which makes your choice have more value but I completely understand that you only had two days to make it. You done such an amazing job with the little amount of time you were given. Good luck on the jam!

Thank you for playing my game and it's a pleasure to see that you like the strategy.

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That is true. There's nothing stopping you from farming the first enemy for saving up money which I feel like is one of the main problems for my game. A reward system for defeating an enemy would be nice and I think an idea is to only be able to buy upgrades after you defeat the enemy would be the award rather than being able to buy upgrades at any time. It makes the player unable to farm because they are at risk of dying if they do. It's still a pleasure to see that you enjoyed the feel of my game.

Edit: Another idea will be to give the player some money every time you defeat an opponent and to make the cost for upgrade higher so defeating enemies is the only option for getting high upgrades.  Always appreciate the constructive criticism. 

A nice little game. The visuals were nice and love the idea of hands chasing after the player which is a dice. Some sound effects would be good so shooting will feel more satisfying and I get audio feedback with what's going on like if I have low health. I understand that you only had two days to make this and so far you made something quite enjoyable. Also the other idea of having random shooting patterns was a very creative idea and has a lot of potential. Overall a fun game. Good luck on the jam!