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Find the Flippin Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #181 | 3.556 | 3.556 |
Game Design | #305 | 3.444 | 3.444 |
Theme | #332 | 3.444 | 3.444 |
Overall | #367 | 3.321 | 3.321 |
Audio | #485 | 3.074 | 3.074 |
Fun | #515 | 3.148 | 3.148 |
Graphics | #576 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A simple puzzle game becomes more interesting as various chaotic elements to the mechanics are introduced.
Did you write all the code yourself and made all the assets from scratch?
All code, graphics, interface created by Hungry Cat Games. Sounds via FreeSound.org and credited in the opening screen.
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Comments
Well implemented puzzle game, the text below should be anchored at the bottom, with my screen resolution I couldn't read it caus it was above the platforms
Thanks! I tried at a handful of resolutions and played around with the message positioning but I guess I'll need to tweak it a bit more
Wow this game really caught my eyes. I love puzzle games and this experience was no different. I felt the chaotic idea took i little of the puzzle, but thats a minor thing. I would really love to see this game as a mobile one. Would play 10/10
Thanks for the feedback. This is definitely one that I feel could be expanded with more levels (or procedural generation), additional power ups and moved to other platforms. I guess we'll consider this version the prototype!
I liked it, but I feel like the player's motion and the tiles flipping could have been sped up considerably. I might even have had the tiles automatically flip themselves every second or so, as having unlimited flips on the spacebar un-coupled it from movement already.
Thanks for the ideas. Future version(s) could go with timer based flips too. The original idea, at least in my head, was the flip after every move, which to me tied into the chaotic theme pretty well as the playing field was constantly changing. I added the spacebar flip as you could get into no win scenarios but with more time to devote to level design I could work around that or using the timer flip again you'd avoid getting stuck.
Very beautiful puzzle game. I enjoyed the steadily increasing difficulty - nicely done. The audio complimented the game very well. The puzzles did become more chaotic, so the theme was nicely woven in to the game the further you progressed. I really enjoyed this! Well done.
Edit - I also love the way you explained what to do as and when you needed to know, rather than explaining up front or using a tutorial :)
Thanks for the feedback. That's pretty much was what I was aiming for so I guess I got it right this time! It's always a challenge with the short time window to try and tick all the boxes that I come up with at the beginning.