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A jam submission

Chaos RunView game page

Save a boring world by exterminating the chaos-preventing robots.
Submitted by keahijufe — 8 hours, 7 minutes before the deadline
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Chaos Run's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#8652.6822.682
Game Design#10062.5452.545
Innovation#10122.3642.364
Overall#11022.3182.318
Graphics#11202.3642.364
Theme#11522.2272.227
Audio#12791.7271.727

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
My game is about a robot that is sent to a planet to allow chaos to exist - Police robots on the planet are preventing individuality, and your goal is to kill the robots, and reach the end of the level to free the area.

Did you write all the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted

I think it is fast the speed. Good try champ!

Submitted

nice it was fun :)

Submitted

That was an interesting game.

Please check out my game too.

https://itch.io/jam/brackeys-6/rate/1176365

Submitted

Nice and simple game, try to add more levels in the next update...if there's one

I await the update after the jam...would there? and nice/  music choice

Submitted

The movement feels kinda odd - too fast movement imho and there are some issues with collisions. There should be some boundaries so you can't just fall out of the map. Also the graphics and levels are overly simplistic. Some audio could help too. Flags reminded of Mario, which was a nice touch. Anyway, you have to start somewhere, so keep up the work and you will improve!

Submitted

Cool!

Submitted

Good game, just a shame that there were no music

Submitted

The game is very cool 

Really like th concept

Submitted

The premise is really interesting and the very fact that you have a plot already puts you leagues ahead of a lot of other games. Its very clear that you put a lot of work into the player animation especially. The stretch and crunch when the player jumps and the fluidity of the legs is really nice and adds a lot to the feel.

Keep up the good work!

Submitted

The game has potential and can be made into one used by speedrunners, tho it a control scheme should be implemented and also red or green color circles, both hurt which is not how design in games work i guess but its cool i guess, also i broke the game at level 2 with a super long jump that i went past the flag lol. some colliders to keep the player in boundaries would have been nice. Keep up the nice work and hope good things happen to you!

Submitted

as others have said,  the movement and collisions need some work as you feel very floaty/slippery and you clip into walls then get teleported out.

 for the movement try slowing the acceleration and lowering the max speed, and make the deceleration when you let go more powerful as well as making it not immediately swap directions when the opposite key is pressed, instead have the character decelerate and accelerate(quickly) as that can also help with the feeling of the movement which is important in a game like this where movement is the main mechanic

the map design needs some works as well as in some parts its possible to get stuck and you can't progress or backtrack. 

however I did really like the fact that when you jumped on a enemy it does a jump, tho it does need some work as you can go flying off the map using the ball piles that get created.

Submitted

I managed to launch out of the map completely, but still an interesting game

Submitted

Movement and collisions could be better, specially since it's the main mechanic.

Developer (1 edit) (+1)

Thanks for the input! Also, you can view my other game, Block Dash by clicking on my name, and looking at other projects I have posted.

Submitted

the movement is a bit clunky

but ok game