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Chaos Islands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1195 | 2.165 | 3.750 |
Graphics | #1298 | 2.021 | 3.500 |
Fun | #1380 | 1.732 | 3.000 |
Game Design | #1400 | 1.732 | 3.000 |
Overall | #1430 | 1.660 | 2.875 |
Innovation | #1493 | 1.443 | 2.500 |
Audio | #1637 | 0.866 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Destruction
Did you write all the code yourself and made all the assets from scratch?
All visuals except fire vfx were made by our team during the jam.
All code except tornado is ours and was written during the jam.
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Comments
I like the concept its pretty fun, my main issues are i couldnt finish dumbeii even though it was completely razed and the volcano didnt really do much, it reaaally needed more sound effects but otherwise its a fun concept, who doesnt love breaking stuff.
-Steve
Good game
I enjoyed the godlike destruction game, and the look reminds me of Godus or Islanders, good work.
I would recommend to setup a menu, or easy closure of the app. My keyboard was not responding and I couldn't get out of it, had to hard reset my PC.
Thank you for playing it! I did the visual part of the game and actually tried to recreate Godus visuals. Good thing you noticed)
We were very late with testing, so we didn't manage to fix many bugs. Yes, the application dies on restarting the game :( Sorry it caused some trouble.
No problem at all. My recommendation is to change the aspect ratio in unity to a smaller screen in case you cannot setup an Application.Quit() on the last minute, so it would be easier to close.
A relax and satisfying game. The problem I've met is that I cannot destroy two cities(Ebeb and Dumbeii, in top-right corner). And after restart(lose due to these two cities), I cannot control. If there is sfx when colliding with objects, I would be much more better ;D
Thank you for the feedback! Those 2 cities are taugh ones (: they can be destroyed though.
We know about control issue after restart, noticed it too late to fix ):