Yoo what a cute fox! Made it to the end! Good job!
I think it would be a little more convenient if the fox made you walk slower and you had a reason to not always have it on your back.
Comrade Katze
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A very smart puzzle game with a good exploration of the core mechanics! I really like that you added some story to the game, the music fits very well and the overall presentation is top notch.
I was a lil bit confused with changing numbers on the left sticker, but still finished the game so I think it's ok.
Very well done!
This game is literally a souls-like platformer!
I really like the mechanic, the level was designed to trick players and thats what you can expect from a hardcore platformer. I enjoyed playing it, also got frustrated after falling as much as in "Getting over It" and had to quit for the sake of my sanity :')
Very well done!
Hey, thanks for the feedback! This cool effect is called dithering. We used this image effect shader to achieve such style.
Okay that was really fun! Controlling ship in such way is a crazy mechanic, good job. It's hard to "park" your ship on the island though. Controls are very sensitive and it feels like a really easy thing to fall of the ship if you are not that accurate.
Generally I think the idea is really cool, it just needs more polish on controls and ship behaviour.
This game went hard for me. When you start playing it you need to read instructions but also you have to react to the game process, but you can't because you don't understand what to do. Maybe a solution here is to give some time to figure out the game process before the game starts.
The mechanic is good, but sometimes enemies spawn too close to the player, and because of it you don't have enough time to rotate and shoot.
I think that's a good start, a little bit of polishing and the game will be much better.
Anyway, I hope you had fun during development!
Wow! Thanks a lot for your feedback!! I have found that a lot of people who played the game had the same problem with camera and with understanding how bullets work.
Interesting thing is that a simple goal (like score points requirement) can "hook" the player for longer game sessions. For example, my friend played this game for an hour just because I told him that he must get 50 points.. And he did it, while having a great time learning mechanics!
Btw his record is 56)
That's why I love game jams!
I love this game. And here is why:
First of all, this cute cat is awesome! Character design made me the #1 fan of the game! Sound design feels nice and dives you into the space setting. 10/10. Future idea: let it meow ;)
I love the concept, especially how cat moves in zero G. Some interactible objects in my opinion doesn't give enough information about their functionality, but you can always just try, and won't lose immediately. So, not really an issue.
I really had a great experience with this game. Thanks alot for making it! Can't wait to see your future games!
This game is absolute meowsterpiece!
Outstanding! I love the story and how player's decisions impact on future. The money-farming process becomes really hard if you are not focused on buying gun upgrades, however your crewmates still with you right? ;) The art part feels consistent and fits the setting nicely.
Well done! //Waiting for future games//