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BinaryPrinciple

358
Posts
1
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8
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A member registered Apr 23, 2020 · View creator page →

Creator of

Recent community posts

thanks for playing my game! Glad you liked it.

I will fix the music and put it on loop :)

Thanks for your time and feedback! I was able to fix the bugs you reported and the new version is up and running. I would love to improve the difficulty curve and make some changes but seems that I cannot do it within the rules. 

I agree with your comment on automatically switching to the next Helper. 

Your game was amazing!

Thanks! Glad you liked it!

I love the concept! Reminded me of theft simulator. The difficulty curve was nice and it guides you nicely with a good tutorial.

I cannot even imagine how many systems you had to build to make the game, impressive!

Nice game! Liked it! I noticed a couple of things that you can improve into: wider FOV, map the jump in the gamepad and instructions in a corner. 

I enjoyed the artstyle and music really nice!

The artstyle and direction is great! I really enjoyed the mood. 

I would recommend a small tutorial o small enemy first, to learn the mechanics. Nice entry!

Thanks for taking your time to play my game! I made some bug fixes and the new version is up and running. 

Also, thanks for appreciating the art direction of giving Cebollino a butt.

Agree on having a difficulty curve or adding new challenges along the way. The roguelike elements are based on the randomness of the numbers and allocation of resources, 

Thanks! Glad you had fun with it. Agree, next time I will setup a difficulty curve. 

Wow! Thanks very much for the kind words and taking time to play my game. 
I like the idea of sacrificing your minions to reach the right number, could be part of a difficulty mode, it is the first time I made a snake game, and I loved the idea of having it run on a Nokia, I used to have one so it was a my biggest motivation to join. 

Awesome!! Very humble with your nice words. 

Funny you mentioned the jump button; once the Jam is done; I will give it a try. 

Thanks!? Glad you liked it.

That incremental note just came to me and it added it a nice touch. 

Looks and feels great. I like the reccurent "nightmare" and puzzels that come with it. 
I would recommend setting an timer or counter and activate hints when the player had too many tries or attempted for too long.  

Awesome! Had to redesign them for extra fluffiness. 

Thank you! I just clicked right away, I wanted to make a floor is lava game, or a memory game then it hit me. 

Thanks! Well, is just me, a team of One. :D

It looks great and I like that you use it to implement different simple and engaging mechanics based on the imagination of a kid. 
Well done!

I like the mechanic of finding the spawner to survive and it has nice graphics. Well done!

It was an interesting take on the theme, and although it was a bit confusing at first I got the grip of it. 
Well done.

Nice take on the Theme, well done.

Very original from the games and mechanics I have played so far in this Jam. 
Nice take on the psychological reality of things. I would recommend having the character thoughts in a dialog box to avoid having his ideas clipped through the objects, besides that well done!

Glad you liked it! Always grateful when people have fun with it!

Yeah! That gave it the extra push, I was going to try something different then that really clicked.

Awesome! Glad you liked it!

Nice sanity meter mechanic! I like the implementation and the risk reward of the matches. Very well done!

Nice platformer, great banter, and surprising mechanics! I can feel some Fez influence but you have something awesome here, keep exploring the concept. 

Thanks! Yeah, need a bit more polish in the pathfinding and maybe more forgiving colliders.

Wow! I was completely surprise, initially I was just going around finding arrows then the plot twist hit me hard and I was trying to remember what I did. Nice strong and surprising mechanic! 

Thanks! Glad you had fun with it. Initally I thought on setting a gold sheep on every level that will jump accross the shortest path, and then the level starts to give you and idea.  Next time then. 

Thanks! Likewise!

Clear throat.... "it's so fluffy!!!!!" I like the aesthetic and the music added me some tension to find the runes, after a couple of tries I made it. 

Well done!

Thanks! I like the BAAA rating, I was hoping it would cause a positive impact in my numbers!

The presentation alone is amazing, nice direction on aesthetics and the overall feel in the cafe was really cool. It's been a while since I play a text based game. Well done!

Thanks! Glad you had fun with it.

I had some jumpscares and kill many evil creature. I liked it!

Thank you very much! It can be tricky, my concern was on making a good tutorial, hope it helped. 

Thank you! Glad you had fun.

I liked the puzzle mechanic, but initially was a bit hard to understand, maybe expand the tutorial. 

I noticed something particular, my GPU was up to 100% (3070). I assume that the water render is a high poly plane moved on a perlin noise map or SIN. I would recommend checking for optimization.

Glad you liked it! Interesting, I think there might be some ways.

It gave me anxiety, I think you manage to reach the goal. Well done!