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PhantomHoundStudios

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A member registered Aug 26, 2021 · View creator page →

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My only complaint: wish i could skip the tutorial. BUT its a pretty fun game i really enjoyed it! it has good sound effects, the movement and hooks feel really good and well there isnt much to comment on since its pretty simple but it doesnt really need to be more complex honestly other than if you want to add more levels with new obstacles!

-Steve

Pretty good pixel dungeon game but it wasnt super clear that you had to manually equip the stuff you picked up. You move super super slowly which is a little irritating as well as it seems like the best option is to just walk backwards and use your ranged attack on enemies since getting close almost guarantees a hit and does the same damage anyway. Its a nice looking game that could be zoomed in a little more, also theres no real indication of when you take damage so i almost didnt realise i was which was weird.

-Steve

Its a very cute game! i got a little frustrated about the movement not being super sharp because for platformers imo you dont want anything toooo smooth you want a kind of SHARP turn to them. But otherwise a very cute, competent fun little platformer good job!

-Steve

I like the concept its pretty fun, my main issues are i couldnt finish dumbeii even though it was completely razed and the volcano didnt really do much, it reaaally needed more sound effects but otherwise its a fun concept, who doesnt love breaking stuff.

-Steve

Its a good concept but i personally had a lot of trouble with how short the explode time is its nigh impossible to do anything as well as a couple times i spawned i was instantly on top of a cop. And a couple of times i exploded when nothing was even near me? I had trouble controlling it on keyboard it felt a bit stiff. But then on controller it was actively fighting me? But otherwise the design of the game is nice visually and its a fun bomberman esque concept that needs some balancing overall but could be worked into a longer game for sure.

-Steve

(1 edit)

Unfortunately yes it was made for a game jam and one of our programmers had to do something for half that week so we had very limited resources. However we plan to do a proper demo soon though!

-Steve

No yeah big time i get the time limit, we only got one level on our game LOL its just stuff if you want to fix it further in the future!!

-steve

Hello everyone! My studio team and I are currently looking through Game Jam submissions and would love to be recommended games to check out and rate. We hope you'll also do the same for us, as it is Phantom Hound Studio's first video game Beta developed for Game Jam.

Check us out and please rate us up here, https://itch.io/jam/brackeys-6/rate/1173132

Send over your games and we'll be playing them throughout the week!

(1 edit)

We are planning to continue working on Nekonomicon, so more is coming very soon.

- Douglas Cline

Bloody hell this game is hard but i honestly had no problems or complaints functionality wise it just beat me up really bad LOL. Looks great plays great a good idea and a game that hates you just for playing it (in a good way!). Really good work!!

-Steve

I know the cursor disappearing is intentional but i had is disappear for a whole 2 minutes? even outside of actually playing the game at the starting menu so i literally couldnt play at all? I kknow its part of the challenge but it just felt kinda, unfair. Otherwise its a cool concept with cool visuals i just didnt make it very far because of the cursor and its a hard game,  which isnt a flaw im just bad at it LOL

-Steve

The visuals are nice and i like the descriptions and choices its pretty funny. However the lack of music, visual effects, progress and the buggy counter doesnt really lend itself to long term enough play and retention to actually implement every chaos causer unfortunately. 

-Steve

I like the concept and style of the game a lot but its really hard to bite bc how close they need to be to kill you instantly and you to bite is basically the same. Also the visibility with how dark the game is makes it very very hard to see anything.

Real good style but there isnt much gameplay its more of an interactive cutscene really besides hiding and the eating function didnt really? show up elsewhere.

Would be very interested to see a longer version of this game post gamejam however! overall intersting and a positive experience.

-Steve

Very difficult fun and chaotic little game! i love the concept a lot, theres some general weirdness with the controls but nothing major. The worst bug i had was just some of the goblins got confused and started walking back and forth on one side of the screen. Otherwise looks great, is fun, real good contendor!

-Steve

Cool little concept but theres no reason to use different parts as it doesnt really effect anything so you can just click and drag the same piece the entire play. I do enjoy the glitch effects and audio though! fun little arcade game i do think its a nice idea.

-Steve

pretty cool little puzzle game! i actually enjoyed really having to think about my movements and going outside of the screen, real great work.

-Steve

I had a problem with unzipping the windows version? I got the error : 

And i cant open it?

-Steve

Very short cute little game! I had some issues with getting stuck on weird hitboxes and the dash is very fussy when it comes to how much build up is needed to smash shelves but otherwise yeah! just a simple n cute fun little game for sure.

-Steve

Good concept but you only need to distract the first office worker then the other ones dont respond to anything? Looks great as well but the rat's path isnt clear and i got a glitch where its on its side as it moves? so i can see underneath it? There should be a drawn path to show where the mouse's route is and more clear indicators of when someone is distracted. Would enjoy this game once its polished up with more time than a game jam haha. Am definitely interested if you guys will try making this a proper game in the future?

-Steve

Good concept but super super difficult to get ahold of, looks great, fun idea, but once youre flung outwards it keeps that momentum through levels and you actually have to FIGHT the gravity instead of harnessing it actively. I think there needs more indication of where youre going? Or something? Maybe im just bad at this game LOL

-Steve

Its a cool concept i like the choices and the art style! The music is good too,  but there are several things:theres no reason to not just dash past every enemy to find the stairs since theres no requirement for you to kill anything, the swords dont feel much different from eachoteher, the dash is VERY hard to control, theres some visibility issues because the contrast colors between the background and the character/ enemy make it very hard to keep up and it could also be zoomed in on more. And theres no reason to melee the boss since he basically gets a free hit if you try by stage 2/3 so you just kinda snipe and walk circles around him. I feel like theres a lot of potential with the keep it easy or raise the chaos but there doesnt really seem to be much reward or consequence either way especially when you can just run past everything. I also had an enemy shoot me through a wall several times. 

However this isnt a harsh criticism or anything just balancing stuff that once ironed out (when we have more than a WEEK to make something haha) this could be a good 2d dungeon crawler type game for sure especially with the level to level difficulty decisions! definitely one of the better games ive played from this jam keep it up !!

-Steve

Its a cute little game but there isnt much like, sense of progression of any kind or real difficulty? I DO enjoy the guys though and the different variants. Also the music doesnt loop infinitely it just sorta runs out. Very cute though!

-Steve

Looks AMAZING and is a really cool concept. ITs kind of fun but its REALLY unclear when youre doing something right or wrong like the judgement of what words do what is really arbatrary? The upgrades mostly also feel not worth it and just a way to end the game faster? Maybe the report includes how people responded to each headline? Because as is its just mostly guessing with no real ability to indicate where you went wrong or right. Would love to see an expanded version of this though.

-Steve

Not a bad start for a game! I feel the movement couldve been a little faster and i did fall on the second part but the kill plane didnt activate so i had to restart the whole file again. also the fallling platforms should respawn so that you dont get totally stuck if you manage to save yourself.

Voice acting is a bit long and needs subtitles or something because i just walked right past it the first time.Also the double jump is a little janky (you should also add that you CAN double jump to the controls page it wasnt clear) but overall one of the more fun games from this jam ive seen ! The art was cute and i like the paralax / 2d-3d meshed together. 


-Steve

The top right number is a leftover preview of how many stages are in a level! But thats fair that its unclear in its current state. Thanks for letting us know about the bug with the bugs though haha.

-Steve

(1 edit)

Not at this moment, we are planning on several more stages coming up for the tutorial in the coming weeks-month.

- Douglas Cline

The game is a bit too much mashing and grinding regarding its style of gameplay.

I like the concept but too much mashing.

No i read your comment previously, even trying to use WASD and arrow keys didnt work most of the time, also flashing me back not because i died but because i went through the top or bottom of the screen and it defaulted to the first part of the level? To clarify i dont RESPAWN there it just sometimes doesnt load the next frame correctly and seems to giveup and appear to be the start of the level, with the intro text and all.

-Steve

Very cool concept! The game has a lot of charm and replayability, however, it just needs a bit more win conditions to really keep me playing for a long time. The inspiration from Galaxian and Star Fox was a nice nod for classic games and could see this game evolving further.

- Douglas Cline, CEO of Phantom Hound Studios

Very fun game! Could see that your team really brought together Galaxian and a bit of the fun of Star Fox. Could use some win conditions but overall great concept!

- Douglas Cline, CEO of Phantom Hound Studios

Its pretty glitchy for me, hard to control and easy to go off screen and keeps flashing me back to the start of the level, its kind of unclear where to go or what to do? And the main  menu straight up doesnt work 50% of the time, its a very interesting concept but its really really difficult to play im afraid.

-Steve

The game is visually very nice and plays pretty good! Its a good starting concept for sure.
I did have a glitch where a dead hedgehog kept following me though? It also needs a gameover / restart screen so the opening comic doesnt play every time

-steve

Thank you Thalfis,

We are very excited about all the things coming towards Nekonomicon soon. For now, will just have to live in the "meow-ment."

- Douglas Cline

My game might be bugged? I cant pick up special foods and when i try to exit the tutorial level when the door opens i just fall into the void and i cant figure out where to go for the next levels? Is it locked until i do the tutorial?

-Steve

No worries! Thank you so much 

The mouth movement on her model is strange but the visuals and UI are realy fun and interesting! especially during the glitched out parts in the match sections. I only got two endings since it gets rather difficult but its a pretty nice game! I especially enjoy the physics in the gameplay sections, really Great work. The only issue i have is that sometimes the tokens dont stack correctly and are hard to click but if thats intentional its fine!

-Steve

The visuals are cute however its pretty difficult to tell whats going on ? Like you possess a chair and move it with someone in the room and sometimes the bar above their head moves sometimes it doesnt and its never really clear if youre doing anything especially since they never react with an animation or a sound ? Also the camera is REALLY difficult to maneuver and its really hard to control the character. Good idea though just needs a lot of work.

-Steve

Its cute visually but there isnt much actual gameplay? Also the chickens will straight up not eat sometimes and just die even with piles of food on the ground, i see no reason not to just blanket the grass with food with left click. definitely chaotic though!

-Steve