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Dimesional Overlap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #680 | 2.855 | 3.083 |
Audio | #736 | 2.700 | 2.917 |
Fun | #836 | 2.623 | 2.833 |
Overall | #905 | 2.546 | 2.750 |
Innovation | #980 | 2.315 | 2.500 |
Game Design | #1012 | 2.392 | 2.583 |
Graphics | #1040 | 2.392 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
the main charakter jumps in and out of a world that is not real
Did you write all the code and made all the assets from scratch?
yes
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Comments
Well done on finishing this game, and doing everything yourself!
Try to avoid having art assets of different resolutions (For example, the characters and the platforms), this will help make everything feel part of the same game.
While I didn't enjoy the sliperness of the character movement, there was some good level design here. Didn't enjoy "leaps of faith" where I couldn't see the platform I was supposed to land on, maybe having a camera that zooms in and out?
I had no idea what was going on, but I was zooming around. The game had definite luigi physics. I had a load of fun because of the weird physics, but it did draw a bit away from the game. I kept playing until there wasn't a portal at the end and I flew off soft locking myself. I actually caught up to the other person before that one time. As a suggestion the momentum of the player shouldn't be kept after they die. I didn't really understand what was going on, but the game was fun, as well as looked and sounded good. Just a bit weird on the physics and confusing on the story side.
Good job on this game!
I did have some difficulty with the control of the character, the combination of the floaty jumps and slippery ground made it hard at times to land and stay on the narrow buildings. I also almost died a few times coming out of a portal with some velocity, almost sliding of the platform before I could move.
Sadly I wasn't able to finish the game, when I saw the girl standing at what I think was the end, I fell of the platform but couldn't move anymore when I got out of the portal.
I liked the contrast between the grey sad world and the happy colorful 'dreamworld'. The changes in music also really helped with that! The (changing) different gravity in was also a nice touch!
Really liked the atmosphere :)
I think a less floaty jump will benefit the levels you created.
The slippery-ness of the character is great for the world you have built!! I love the cloud levels as well! Very cool contrast between the two :)
Interesting game. I liked how fast I could go. Good job!
character movement was very slippy but good game and lots of fun
Well done. The graphics are a bit lackluster, and the music isn't exactly great but it is well constructed, and much less repetitive than other games I've played so far from this jam. Also, I liked the little detail that the controls were more floaty in the cloud world (or at least it felt that way to me, idk) but I would add a bit of friction, because in general the controls feel really slippery.
Nice BGM and I like the twist at the end. Improvement I can suggest is to make the character's movement less slippery
Good job on creating this game. The 2d art is simple but good and it works really well. One problem probably is the area is too slippery, making it hard to control the character. Probably add some friction in it if you are using physics :) In addition, better time the Time scale/character freeze to avoid delay while transitioning levels unless it is intended like playing the animation before allowing the player to move. All in all, nice game!