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Spectral Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #84 | 3.944 | 3.944 |
Overall | #175 | 3.565 | 3.565 |
Innovation | #193 | 3.500 | 3.500 |
Graphics | #215 | 3.852 | 3.852 |
Game Design | #260 | 3.519 | 3.519 |
Fun | #282 | 3.389 | 3.389 |
Audio | #400 | 3.185 | 3.185 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Spectral Adventure is a 2D platformer with unreal objects and enemies. You must use the Ghost to distinguish between the real and the unreal and you must use Twiggy to fight the enemies.
Did you write all the code and made all the assets from scratch?
I did the programming, level design, UI design.
I used art assets for characters and environment as well as audio assets for background music and sound effects. All of these assets are credited both inside the game and in the itch webpage.
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Comments
Cool switching mechanic! Thought it was interesting that the ghost was used to get over larger jumps as well as see which items are fake. If you continue to develop this I would add checkpoints after some of the difficult glide jumps at the beginning just so it's a bit more forgiving when the player is learning the core mechanics. Nice submission!
Interesting idea. It felt like the jumps were set too large to bypass (with bombs in the way) so you had to switch to the ghost midair. A bit awkward like others mentioned. The hitboxes are also quite unforgiving with such a floaty character. Hoping to see the post-jam version come out soon!