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Klight

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A member registered Apr 30, 2017 · View creator page →

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The physics were really fun, there is a ton of potential to mess around with the objects (maybe you need to grab a cube to knock another object in a way that you can grab it).

This game had a really unique art direction, it could really go somewhere with some fine tuning to the controls and level design. It was hard getting too immersed in it because the story and motivations were not clear. Had to run past the large enemy because they wouldn't die no matter how much I jumped on them.

Pretty creative concept of resizing objects, makes you think about where to place items to get the maximum score!

I liked the style and concept, but the button scheme was hard to use with the unique movement of the character. Lots of promise with this one though!

Pretty cute and relaxing game, nice use of objects with varying sizes but some did not have collisions on them so that was a challenge at first.

Really cute art style, would have liked to see more placement options and have the towers be able to target enemies in other lanes / rotate.

This game implemented the theme brilliantly and with such a high degree of polish in a short amount of time. The varying crops kept you thinking on your feet and it was fun trying to plan out your strategies to score the most points.

A novel approach to scaling, would like to see how this can be polished further!

This was a super fun implementation of the theme, I really liked the game feel and trying to guess where the sponges would fill up the most space.

I liked how you had to switch between the wheels to get the size just right although it could have used a tutorial level to ease into things!

Hey I really liked the puzzle element of this, took some thinking to get all the creatures in their homes!

Noticed that the Escape keybind doesn't work but this was a really fun game to mess with, I liked the physics and the freedom to explore the level!

Hey! This is sadly a known bug with WebGL. If you tab out and click on the game again, Itch will lock your cursor. We're really glad you liked the style and can't wait to show off what is coming next!

I really liked the use of the theme by shrinking and growing your fish, at times the timing required some perfect reflexes but it was a good experience!

Pretty chaotic and fun concept with easy controls, but there is a room-gym combo where you get stuck and a loop.

A pretty hectic but overall fun experience! I really liked how polished the game felt from the menus to the user experience.

This was a really cute game, I liked having to scurry around to get the ingredients I needed, along with following the recipes like your classic cooking game. Keep it up!

The hand drawn style was really appealing and the blueprints were fun to mess around with!

I liked the humor in the dialogue and the focus on thinking about your moves before you choose to attack.

I really liked the puzzle concept, it made you think about where you were moving and how to scale up to get to where you needed to be!

A creative artstyle mixed with puzzle-like real-time mechanics combines for a solid experience that teaches you how sometimes small household items, with the right scale, can stop a rampaging monster.

A really cute game with unique level layouts that push the mechanics in interesting ways. It was fun trying to figure out where I should use my limited amount of orbs, especially with some of the spike puzzles.

Pretty interesting concept of reverse scale, can definitely be a unique concept with a narrative added in so you see how your choices affect the lives of your employees.

An interesting premise but WebGL does not play nice with the middle mouse button. I was unable to get the mechanics to work because it would not lock on. Using the E key or a different bind would make it easier for browser builds.

Very sonic-y feeling, the multiple modes really adds some variety to the gameplay too!

Pretty cute art style and hectic but I was not sure how to know what a celebrity looks like or what the computer was supposed to do to help me. Has a lot of potential and I am excited to see where it goes!

An amazing experience creating delightful chaos with some froggy friends!

I don't like giving 5 stars across the board, but the team behind Scaleton has exceeded the expectations of a short-form game jam by every possible means through their clever use of level layouts, the theme of scaling guns up, and witty soundtrack that keeps you engaged just as much as the crisp visuals. If there was ever a game to headline a playlist of top games for this jam, it would be this one.

Pretty enjoyable experience, the beginning is hard to get used to but once you start upgrading and getting used to how the system flows everything gets fun and arcade-y. Great use of the theme thinking about how you will scale your ship up!

Enjoyable mechanics mixed with great platforming, unfortunately I didn't feel a need to use many of the more complex platform shapes but it was still fun trying to see how crazy of a course I could build.

I enjoyed the inventory system, but what I really liked was that rocket! Sent you all over the place and was incredibly fun to use to navigate through the caverns.

Really cool style and vibes.

Always like Total War-esque games, one thing is that losing units costs far more than any interest you can gain by being fiscal. Seeing more strategies for conservative play would be nice.

Like others said, pretty yummy! The physics add a fun challenge to your normal tetris-lite game.

That's an issue with UE4's HTML port -- it's non-existent in the download. Not sure *why* it wants to be a little odd like that haha.

Quite the challenging game!

Each level something grows -- it could be the lane, could be the player, or could just be the world the lane is in. It is more of a storyboard prototype than a full game.

Could explore it in the future, but I say that about all my games. ;-;

The physics were a surprise to me as well and I moved my design to accommodate them -- I believe it's because of the marble mesh. I might experiment with the Kenney golf ball and see if it that was the reason.


and indeed it does loop. I was going to add some extra stuff to wrap up but lost a day dealing with import issues in UE4 (you need to set physics settings to 'complex as simple' for it to recognize the asset collisions.)

A fun little game with some brilliant ideas. Some of the building text does get cut off for the lumbercamps and farm houses but it has a solid foundation for a larger game.

when snake is sus