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Break from Reality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #258 | 3.571 | 3.571 |
Graphics | #523 | 3.357 | 3.357 |
Game Design | #641 | 3.000 | 3.000 |
Innovation | #713 | 2.714 | 2.714 |
Overall | #761 | 2.786 | 2.786 |
Fun | #783 | 2.714 | 2.714 |
Audio | #1461 | 1.357 | 1.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You switch between a Reality which is Real and a Reality that Is Not Real
Did you write all the code and made all the assets from scratch?
Yes, and it was very tedious and tiring.
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Comments
Nice first game!
Well done for your first game! Could use a bit of polish like sound or feedback when hitting the enemies but for two days its really nice.
Not bad for your first game and considering it was made in only 2 days really impressive, some sfxs would have been nice, liked the art.
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great effort! cant believe u just made it in 2 days, it needs some improvement and it'll be great, good luck ;) rated
would u like to do the same 4 me? it'll be a great help https://itch.io/jam/brackeys-7/rate/1418965
Rated!, great effort!, also really big appreciation doing this in even much more smaller time! good job!
also, will you help rate mine too?, I really appreciate every single one! Thanks! XD
https://itch.io/jam/brackeys-7/rate/1415313
Thanks for playing my game.
Super impressive for doing in 2 days! Solid assets and movement. The number of enemies and their range of fire was very difficult given the player’s sight range. Really cool concept of switching between 2 planes of movement, lots of potential for this design.
Thanks for the feedback.
Liked the idea.
I can see you ran out of time and didn't get to finish what you wanted to do but congratulation on submitting anyway. :)
Thanks for playing my game.
Ok, I see the idea and great attempt for a first game. I love the enemy design but a lack of context overall. Besides audio and feedback, I'd say the reality shift needed more design care. I can shift realities and completely ignore enemies, then when there are enemies in the shift, I just switch back. There is a cooldown on the shift to the alternate reality but I felt it was too long and not represented anywhere, there's also no cooldown switching back so it's not consistent. The end portal is also not represented in the alt reality so I walked into a room and just won.. kinda odd. I don't mean to rip, but as you said it was your first game I wanted to give honest feedback that hopefully helps you out, cheers.
Thanks for the feedback. I sadly ran out of time and didn't get to finish fixing some of the bugs and adding sound and UI.
Thanks for the work and for sharing. I think enemies are quite difficult to defeat. Maybe it would be needed to polish a little bit more: no audio, no feedback when I shot enemies...
Thanks for the feedback. I sadly ran out of time and didn't have much time for polishing, and balancing.
Great art, but the lack of audio makes it quite dull while playing, and I never killed any enemies. I think you should add sound effects/music as well as some UI such as a health bar for enemies so that we know when enemies are going to die. A bit more context and a tutorial that teaches controls and how the game works would be great, as well as some more enemies in both dimensions.
The tutorial doesn't seem to teach the game much, the game's art looks really good, the shooting control doesn't feel much responsive but overall the game is good. The erasing reality option can lead to some glitches and the 'replay' button doesn't seem to work.