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Dimensional inconsistency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #255 | 3.371 | 3.371 |
Fun | #296 | 3.371 | 3.371 |
Innovation | #309 | 3.314 | 3.314 |
Game Design | #339 | 3.400 | 3.400 |
Overall | #390 | 3.281 | 3.281 |
Graphics | #458 | 3.457 | 3.457 |
Theme | #733 | 2.771 | 2.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Main character travels through dimensions which aren't real for him and tries to find the real one - home.
Did you write all the code and made all the assets from scratch?
Besides music and few sprites, everything was made from scratch.
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Comments
I would say it does not fully utilize the theme but the mechanics and level design are really good. The graphics are simple but good enough. It is hard but I like it. It reminds me of my death in Celeste LOL.
Great game, i really liked the ghost mechanics, the only advice I can give is to simplify the use of the ghost maybe being able to direct it even standing still
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cool game, nice effort, Rated!
can u check out mine too? would be a huge help: https://itch.io/jam/brackeys-7/rate/1418965
The game felt really smooth and the level designs are great! The minimalist art style works along with the nice color choices. The only real complaint I have is that the directly teleporting was much harder than it should be. For this game idea to really shine there needs to be a way to aim better - it could be a way to lock in place or a time slowdown etc. Overall - though - good work!
I liked the ghost teleport gimmik, it's not something common in games and levels are well designed to utilize the gimmik. Also nice color scheme you used, blue and orange is always right haha
I got stuck for a while in a diagonal teleport tutorial level, because I kept hitting the spikes at the right after pressing teleport key. It would be better if player controls were disabled for a short time when teleporting.
Nice job :)