This is such a neat game! I havent seen a game like it! The music was fitting too. Well done!
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Words of Illusion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #63 | 3.854 | 3.854 |
Theme | #124 | 3.854 | 3.854 |
Overall | #148 | 3.614 | 3.614 |
Game Design | #181 | 3.659 | 3.659 |
Fun | #194 | 3.537 | 3.537 |
Graphics | #309 | 3.683 | 3.683 |
Audio | #460 | 3.098 | 3.098 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The player can solve platforming puzzles by typing out words in order to delete objects in the level. Thus, the player can effectively make parts (or all) of the level "not real".
Did you write all the code and made all the assets from scratch?
Yes, all assets and code were made by me, using Aseprite, Unity, and Reaper.
Comments
I really liked this! A very fun idea on how to implement the theme!
Controls are very smooth, the graphics are nice.
Really, good job!
I liked the puzzles and the typing mechanic. also really cool player. good job.
A game with great concept and good execution! It was fun to play! Well done!
This is one of the best Games that i have played on the game so far! I love the idea of deleting objects to get trough the level! I wanted to have some more levels xD I hoped so muh that if i destroy lab there will be a plottwist xD But its a wll done work and very polished!
Nice game really like the concept, fit the theme well. I really felt like a "robot science man" with the ability to type and remove objects form the world. great puzzles!
Very interesting game! I have a couple of ideas for improvement though.
First of all the music restarts every time I entered a new level. You could also add more levels once the jam is over and add maybe add some new mechanics to them.
Overall a great game.
Very well done game all around, not like any other I've played, Excellent job!
Really like the way how you incorporated the main gameplay mechanic in the final scene and how I actually used it to end the game. Anyways, really nice concept!
Very cool unique idea. Would be nice if the game had a few more levels. Also the jump did not feel great, I think a higher jump force and stronger gravity would feel more responsive.
Really great game. I loved the concept a lot. Obviously because of the jam, the game was a bit short. But, with more levels, this is a polished concept that you could release. Fantastic work :D
I enjoyed the concept a lot and would love to see it fleshed out more. It lends itself to multiple solutions to a puzzle and that's neat. I can only imagine the kinda puzzles you could make with more objects to work with, but this was just a week jam after all!
Your character animation is super smooth. Very weighty, grounded walk cycle. Nice job, cool interpretation of the theme as well.
NICE GAME! I like the idea and the implementation, In my opinion is pretty original. A little game for a game jam with 3 well thought out levels. Great job!
Really cool concept! I found that I could solve the last level with only 1 command, which was kind of a dopamine boost. I had a blast playing the game!
Really really cool concept, I dig the mechanic of being able to remove objects from the level, I really think this idea could be expanded, it definitely feels too short, but it is a game jam after all.
I really want to see a puzzle that has a twist, for example a blocking enemy that you could remove (it is the logical thing to do) or could keep, and make it so the enemy pushes a box to give you a platform to end the level. Tons of way you could expand this idea, great submission!
Thank you for the critique! Yeah, time was the main factor in me being unable to increase the level count; I was planning on adding levels that subverted the initial idea (ex. "erasing" a hole to fill in the space). After the jam I plan to add these levels in, and more. So I'm glad you enjoyed the concept!
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